It doesn't alter the argument. Yes, halflings can learn some of those things by choosing certain feats or classes. Halflings can also raise any ability via point buy and later raise them via feats/ASIs gained from levelling. But they don't get to swap their 'Halfling Nimbleness' to a wizard cantrip or hammer proficiency. So yeah, thanks for strengthening my point.
But, it is patently less ridiculous than breathing fire, which only a single race can do, because they are part dragon.
And, presented as something more like learning a wizard cantrip, or gaining hammer proficiency, doesn't it seem far more reasonable of a thing?
Hilarious story. I am confused how you returned it. Was it a store or treasure horde?

But again, this goes back to the DM's control. Yes, your character didn't get the optimal "thingy." But a DM can let that shield shine as bright as its smile. Maybe few levels from then you find out the faces all denote different types of damage when it blocks something? That's pretty strong. I do not know or have ever played with anyone that is so much of a rules lawyer that the magic items are only those rolled within the books. But it is obvious your group wants optimal.
I appreciate what your saying, but the
"they" in your "they build a different character" is not the same as "they" the people who play D&D. Again, if you are a min/maxer I get it. And just like you have said something repeatedly, I have said something repeatedly as well about min/maxers: the only time they want a rule changed is when they are unable to min/max a better character. That is the only reason they ever really argue for a rule change. ASI is blocking a group, not from role playing in a role playing game,
but from roll playing a stronger character in a role playing game.
Two things
1) It was the forge where these items were made, and we were at the end of the campaign. I already had a magic shield that gave me advantage on perception and initiative. I was not going to use a shield that was magic but did nothing but spray paint a new face on it. Sure, your version could have been an interesting choice, but that is not the item I got. Which was the point. If you would have changed the item to match the power level, then you agree with me that treasure tends to be balanced for the party, not imbalanced.
2) The bolded and underlined sections are wrong. Not only are they wrong, they are dismissive, which makes me worry for the rest of your post. Because if you believe that people who have this issue don't even play the game, then you will never believe it is an issue, and we can never have a discussion about it.
These are great points and true. But, who rolls stealth more in a game? The rogue? Other classes? Odds are, in a regular game, the rogue. So you are correct, many of these racial traits are useful for everyone, but they are more useful for some than others. Which is also true of ASI's. But my guess is a min/maxer will eventually just want a list of racial traits that everyone gets to choose from - because it makes their character better.
There have been repeated attempts to say that changing racial ASI's is just "kicking the can" down to racial traits. But, that has been denied fairly roundly.
But sure, getting an extra die of damage on a crit is more useful for a class that crits more, I won't deny that. But, "doesn't die when they hit 0 hp" is universally useful no matter what class you are. So, as long as there is a mix, then it shouldn't matter.
Also, I see you are equating this with min/max again. Which is worrying.
Yes. You are correct. They sacrificed to have the character concept they wanted. Again, in a role playing game. 5% matters very little. But it can matter a lot in someone 's head. I get this. But it matters a whole lot more to people who frame their game around optimizing their characters combat performance.
It is my choice to not change one of the pillars of this role playing game just so someone can squeeze out an extra 5% because they view it as important. It is, in my opinion, much better to let new players make tropes. And watch the ones that choose to go against the trope be recognized as different. Those types of dynamics make for fun role playing tables. (Min/Maxers can have their fun too, but let them make their own house rules instead of changing a pillar of the game.)
What pillar of the game is character creation? Generally the three pillars are combat, exploration, social. Is "character creation" the fourth pillar?
Snark aside, you realize that our position is that removing Racial ASI's increases Roleplay, right?
If there is truly a min/max player at the table, then they don't want to play a Half-Orc wizard. They don't care about role-playing, so they are just fine with doing Half-Orc barbarian after half-orc barbarian.
It is the player who wonders what an Elf Barbarian would look like that has the problem. They want a different story, but they are getting penalized for it. And you can argue and argue that it is a small penalty, and worth it for their concept, and if they were true DnD players they wouldn't care.... but the expeirence at the table, and the numbers from DnD Beyond, and the accounts of other DMs are all saying that, yes, people do care.
And it isn't the Min/maxxers who don't care about roleplaying that care. They don't care about concept anyways, so switching to another race never bothers them. And it isn't the improv actors who could care less what is on their sheet who care, they don't care about their scores anyways.
But, there are those of us in the middle, who look at all these people who don't care, and say, hey, can we make it a little easier for us, while you guys just keep doing your thing?
I'm sorry if that was vague. I can't stand it when people write all cryptically, and here I am doing it. My apologies.
I feel like your thesis of floating ASI's would actually make all the characters of a same class feel more like one another. This would cause the initial half-orc wizard to not feel special, because they are just like elf wizard or the halfling wizard. So while you might get more elf fighters, what you really get is more elf fighters because they are the same as a human or half-orc fighter.
My analogy is trying to say, sometimes the road less travelled is less travelled for a reason - because it's all crooked and longer. But, it doesn't make it any less fun or special to travel down, it just takes longer to get there.
Dang it! I did it again! Urgh!
Classes that are not as good are fun for many to play because they excel at things that are unexpected, while only being good at the thing they are supposed to be great at. That is a lot of fun for many of the players I know. Changing the ASI takes away that rarity and makes it the same percent as everything else.
Sorry if it is long winded. But that is what I mean. Thanks for listening.
But
1) +5% is the most boring difference between characters you can possibly have
2) Racial traits and roleplaying are still a thing, and you can still make them very different, they won't feel the same at all. Speaking as someone who has seen multiple barbarians with starting strength of 16. They were all still different characters.
3) Why do you want the difference between them to be that they are worse at their job? "My elf fighter is special, because he is less effective as a fighter, unlike that human fighter who is effective at his job" What a wonderful fantasy to explore for six months to a year. I'm sure that person will have blast.
Or alternatively, they could be effective (like, by being a dex fighter which elves are good at) and play up the differences between elven culture, thought and general
roleplaying.