Turjan
Explorer
Thanks for the answers so far
.
The Sunless Citadel is a nice tour through several skills, and I already had the experience that Meepo makes for involved PCs. I have less positive experiences with the goblin ambush and the final fight. I like the adventure, but maybe I have to change something. If the group consists only of 3 players, I might better run it as second adventure than as a first.
I've completely forgot about Orcfest. I've got that lying around somewhere, but never used it. It has some good advice in it, but a question to people who ran that one: What did you do with the orc masks after the adventure? I wouldn't like the players to keep them.
I don't have D&D for Dummies. I had the old 3.0 starter box, but that one seems to have got legs, at least I cannot seem to find it.
The Burning Plague might actually work. As I see it, a short starter might be in order before I throw them into a usual 1st level adventure. At least I have more time for some other preparations then.

The Sunless Citadel is a nice tour through several skills, and I already had the experience that Meepo makes for involved PCs. I have less positive experiences with the goblin ambush and the final fight. I like the adventure, but maybe I have to change something. If the group consists only of 3 players, I might better run it as second adventure than as a first.
I've completely forgot about Orcfest. I've got that lying around somewhere, but never used it. It has some good advice in it, but a question to people who ran that one: What did you do with the orc masks after the adventure? I wouldn't like the players to keep them.
I don't have D&D for Dummies. I had the old 3.0 starter box, but that one seems to have got legs, at least I cannot seem to find it.
The Burning Plague might actually work. As I see it, a short starter might be in order before I throw them into a usual 1st level adventure. At least I have more time for some other preparations then.