nswanson27
First Post
I'd like to see more mundane treasure that has symbolic value within the storyline season, and that can be referenced in later adventures in providing a benefit or even a hindrance when playing those adventures.
Example: In Season 3, perhaps you had the opportunity to take a trophy from a demonic opponent, and doing so gave you Disadvantage on madness saves from demonic sources in further Season 3 adventures, but also allowed Advantage on Arcana and Investigation checks in a specific scene in a later adventure where you are in an area that was significant to that demonic opponent.
I appreciate that AL wants to have more 'flavorful' items available as treasure, but there are more ways to do that than simply rolling on the quirks table in the DMG when deciding what magic item is in the adventure.
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Pauper
Along this line, it would be fun to be able to discover the history and origin of magic items - given that they are a rarity if 5e. Another fun idea would be if you weren't able to know/use all of a magic item's power unless you discovered it and learned how to unlock its potential.