"All trackables or none" is in the middle? Out of curiousity, what do you think is on the far edge?Considering my ideas are in the middle, you two should reconsider who you think is actually being productive in this conversation.
...Considering my ideas are in the middle, you two should reconsider who you think is actually being productive in this conversation.
I'm not ceding anything.And you're still not acknowledging that you are negotiating ahead of time and ceding all the ground.
Thats why this ongoing conversation over the last month has gone nowhere across however many topics
Crafting what? They can buy raw materials in town.Hence, crafting.
The things that get players into other adventure settings are:So, what would people like to see to make potential the potential Wilderness side of the game more interesting? Other than a daily grind for food. Skill challenge encounters (similar to monster fights but with the environment) is definitely one idea. Raging rivers, rocky canyons, bad weather on mountaintops, etc. So many skill successes before failures to pass? Something like that.
But I'm sure there must be other ideas? What have people done to liven up the exploration side of the adventure?
Crafting what? They can buy raw materials in town.