D&D (2024) What type of ranger would your prefer for 2024?

What type of ranger?

  • Spell-less Ranger

    Votes: 59 48.4%
  • Spellcasting Ranger

    Votes: 63 51.6%

Yes, and this is not a given in a particular ruleset. How DND currently does it is not something we need to assume will still be the case, especially in the context of a rules update to the game (of which economy overhauls is precisely the type of thing that should be happening)
Gosh, I sure hope they don’t overhaul the treasure system, I have a lot of homebrew subsystems built off of it!
 

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Exploration chores are boring because you aren't interacting with anything. There's no hype to it. Until you're about to run out, it just really doesn't matter. When I have to think about the character I'm playing, the scene I'm in, the items I have that aren't consumables, the map around me, what other players are doing, what my powers are, what my hit points are, what my ability cooldowns are, and figuring out what to do, I really, really, really do not want to track arrows, rations, and other naughty word.

I find no fun in tracking them. When I run out, it's "Damn, this is fun but did I need to keep track of 10 days of rations to get here?" The suspense comes from either being down to the LAST of something, or reaching for it and finding it's GONE. If you want to make "tracking" fun, use a Usage Die ala Black Hack and say that on a 1 you run out, on a 6 you're down to the last one, and on a 2-5 nothing happens. Roll it after combat for arrows, roll it after a long rest for rations or supplies, roll it when you get hit by a flash flood to see if you lose it, etc.

But no, do not make me get fiddly with numbers and tallies. That's not exciting. I'm ADHD. I'll just leave the game and not care anymore.
 

If (and when) I get around to running 5e (I still need to get past some long covid issues), I want to give Agenderarcee's Martial Ranger * a try. Version 4 recieved over 1.5K upvotes on reddit/ua (I think v7 is the current version after various minor tweaks and revisions to take into account feedback and make clarifications). Overall, it is what I wish the 5e Ranger was upon a first reading of this version.
I would be interested in hearing others opinions on the class (edit: including thoughts on balance).

* Despite the name, it does have a Warden subclass that recieves spellcasting.
 
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If (and when) I get around to running 5e (I still need to get past some long covid issues), I want to give Agenderarcee's Martial Ranger * a try. Version 4 recieved over 1.5K upvotes on reddit/ua (I think v7 is the current version after various minor tweaks and revisions to take into account feedback and make clarifications). Overall, it is what I wish the 5e Ranger was upon a first reading of this version.
I would be interested in hearing others opinions on the class (edit: including thoughts on balance).

* Despite the name, it does have a Warden subclass that recieves spellcasting.

It's a fighter/rogue who spams nonmagical Hunter's Mark and is actually bad at actual ranging in the D&D world.

Like most spell-less homebrew rangers.
 

Which mess?
Yes.

No, seriously most of the problems we're seeing now is being too married to simplicity at any cost.

Also two more:

Jump: You clear an additional 2 squares when jumping. You may take this woodcraft multiple times. Each time you do, you clear an additional square while jumping.



Longstrider: Once per encounter, when you Dash, you may move up to three times your movement speed.
 


Isn't this just fast movement? plain and simple.
It seems simply a "Run". Or more specifically, a Sprint.

In reallife, the fastest sprinters top at say (over 27 mph), 9 times the walking speed (roughly 3 mph).

So, in a fantasy context, an average Human can make a "Run action" to reach about 6x Speed (roughly 18 mph). But a feat or other feature to represent special training would grant upto 10x Speed.

A Run would be something like spending both Move and Action, and probably being at a disadvantage on any Ability Check that is unrelated to the sprint.
 

Heh.

No, seriously most of the problems we're seeing now is being too married to simplicity at any cost.
I did specifically say, "but not simpler".

So for example, a feature that only works at a low tier but fails at the high tier, likewise fails the test of elegance. It would be an example of failing to be "as simple as possible". Because the game needs to function at high tier as well.

Also two more:

Jump: You clear an additional 2 squares when jumping. You may take this woodcraft multiple times. Each time you do, you clear an additional square while jumping.

Longstrider: Once per encounter, when you Dash, you may move up to three times your movement speed.
Running is way faster than 3x Speed.

Even a normal person can do 6x Speed.

An athlete approaches 9x, and a fantasy athlete easily rounds up to 10x.
 


Exploration chores are boring because you aren't interacting with anything. There's no hype to it. Until you're about to run out, it just really doesn't matter. When I have to think about the character I'm playing, the scene I'm in, the items I have that aren't consumables, the map around me, what other players are doing, what my powers are, what my hit points are, what my ability cooldowns are, and figuring out what to do, I really, really, really do not want to track arrows, rations, and other naughty word.

The best version of exploration and why spellcasting rangers kinda works is a game of preparation.

The ranger prepared Alarm, you can all sleep instead of taking shifts.
The ranger prepared Goodberry, you can eat if you lose your supplies and cannot hunt.

Instead of tracking equipment or hoping to luck out of a DM's whim of how a skill works, a preparation based system allowed players to guess which problems and complication they might run into and prepare a counter.

This requires, in the ranger's and druid's cases. both the DM to know several types of wilderness problems and the Player to know how their PC can solve them and how well they do it.

D&D would have to create a list of wilderness obstacles from level 1to level 20. Then let Rangers and Druid choose to prepare a solution to X or Y number of them.
 
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