Vaalingrade
Legend
That's where you lost me.Trading having to occasionally tick off a used Arrow
If I'm being asked to track something additional, I'm already Audi 9000. I accelerated away so fast I broke atmo.
That's where you lost me.Trading having to occasionally tick off a used Arrow
I agree any gaming efforts need to be part of an overall purpose, beyond mundane maintenance.What you and they have an issue with is that what you're used to with these sorts of mechanics is them being arbitrary numbers you track because the system tells you to, and not because they actually matter to anything in the system.
And thats fine. Arbitrary resources that have no bearing on anything else in the game isn't good design.
That isn't what my game does.
Regarding hit points. The only hit points that actually matter are "zero hit points". Everything else is near misses and fatigue or (below half max) sloppiness, scrapes and bruises.If the problem was "accounting" then surely your opinion is to abstract things like health, slots, etc out of the game entirely.
If it isn't, then the reason why you want those things retained is the same thing Im telling you sets the mechanics in my game apart.
They matter.
Every time someone say their experience doesn’t match yours, you always respond that it’s because we’re doing it wrong. If only we were using your game, we could all be as happy as you.What you and they have an issue with is that what you're used to with these sorts of mechanics is them being arbitrary numbers you track because the system tells you to, and not because they actually matter to anything in the system.
And thats fine. Arbitrary resources that have no bearing on anything else in the game isn't good design.
That isn't what my game does.
I would certainly like to see more guidance on using wilderness based set pieces as non-combat encounters. Like, skill challenges. That sort of thing I could get behind, much more than the idea of constant foraging as a regular part of adventure.Exploration probably needs to work more like a monster encounter given D&D is all hammers.
I think you have reached the top !This all reminds me…does anyone remember The Wilderness Survival Guide? Man, I wanted that book so bad. And when I finally got it, I loved it. Rules for weather, terrain, temperature, and how it all would affect travel and combat. Rules for foraging and hunting in different terrains, and even for how much food and water a halfling needed versus a half-orc. It was glorious, and I immediately implemented all of it.
It lasted all of about two sessions before we realized it was nothing but a huge amount of book keeping, and half the players were bored silly every time it came up. We quickly went back to “You stock up on rations on your way out of town and a day later reach the dungeon”.
Anyway, my point being, that this sort of thing has been tried before, and I’m pretty sure that if it had been more popular with the general community than it was with my group, it wouldn’t have disappeared into the mists of time.
Something like that.Exploration probably needs to work more like a monster encounter given D&D is all hammers.