Barbarian is not necessarily Primal.Nope, if you are going to expand Primal, one of them is the Barbarian.
Beast Master is best as subclasses for Barbarian, Ranger, and Druid.
Barbarian is not necessarily Primal.
Beastmaster will ultimately never be fully satisfactory if it if it has the baggage of a full caster or full martial attached to it.
The Ancestral Guardian and Zealot Barbarian have Divine flavor.Except it was in 4e when the idea of primal power was coined, and the One DnD playtest has explicitly leaned back into that idea of Barbarians tapping into primal power.
For most of DnD's history, the Druid was a Divine class using Divine magic. But once Primal was a thing, it was clear that Druids, Rangers and Barbarians were the classes that defined it (yes, the Ranger was Martial, but Rangers are half-Druid, and the later Seeker and Warden classes picked up the slack.)
How do.Maybe, but it is an incredibly hard concept to make a full class around, and would require strip mining the artificer as well. Plus, it just doesn't have enough unique concepts. Mechanically, the beast master with a swarm of bees fights the same as one with a robo-bear and one with a panther and one with a dragon.
It works just as well to have it worked into the other classes, rather than trying to work the other classes into a beast master structure.
Mechanically, the beast master with a swarm of bees fights the same as one with a robo-bear and one with a panther and one with a dragon.
eh, i don't think they're too far off the mark, don't make them outright identical but a couple of Familiar Summon templates with a list of secondary traits and modifier templates would woundn't take up too much room and would likely cover a large swathe of customisation, small, medium, large and multiple summon base, set a baseline for hitdie, AC, movespeed, then apply more niche traits like improved natural weapons or combat abilities, flyspeed, resistances, swarm, better AC, better movespeed, limited casting, ect, ect...Your concept of what combat is and could be is deeply shallow if you think those things are all (or should be) mechanically identical.
Two of those things fly my dude. Just that alone is a huge discrepancy in how they'll play, and nevermind the dramatic size difference between them.
And thats all before you start bringing in the Psionic features it should have if we're looking to do Dar, or the Summoning stuff ala my game.
or going into other fantasy like Warcarft's Rexxar and his retinue of beasts empowered by magicAnd thats all before you start bringing in the Psionic features it should have if we're looking to do Dar, or the Summoning stuff ala my game.
The Ancestral Guardian and Zealot Barbarian have Divine flavor.
The Wild Magic Barbarian could be seen as Arcane.
How do.
The full Beastmaster seems like the easiest subclass to make into a full class.
Your concept of what combat is and could be is deeply shallow if you think those things are all (or should be) mechanically identical.
Two of those things fly my dude. Just that alone is a huge discrepancy in how they'll play, and nevermind the dramatic size difference between them.
And thats all before you start bringing in the Psionic features it should have if we're looking to do Dar, or the Summoning stuff ala my game.
My point is that it was never clear cut in 5e.And the Divine Soul Sorcerer and Celestial Warlock have divine flavor, while the Nature Cleric and Arcane Cleric have primal and Divine flavor respectively. Your point?
It only lacks subclasses if you don't imagine them.A class, sure, but one lacking subclasses. Dragon could be a subclass, but someone with a wolf, a panther, a bear, an elk, or a gator is all going to have to be the same subclass, despite wildly different flavors.