I much prefer the Dunedain-flavor ranger, where you can sometimes get wild creatures to help you, but you yourself are the primary focus of the action/power.
maybe spellcasting ranger should be some 2/3rd caster class like Warden. Spell levels at class level: 1/4/7/10/13/16/19Thats why Im an advocate for a separate class. The two concepts really don't have anything to do with each other unless you squint hard enough to go cross eyed.
There are basically 3 main Ranger fantasies in popular media past and present.Thats why Im an advocate for a separate class. The two concepts really don't have anything to do with each other unless you squint hard enough to go cross eyed.
You absolutely can, just not with the current 5E design philosophy. 2E had rangers with either more or less spellcasting to make up for different kit features. You could be a tree ranger with a third arm sprouting out of your chest for crying out loud.There are basically 3 main Ranger fantasies in popular media past and present.
And there is no real way to do all 3 in a satisfying way in one class. You can't even do it with a "Pick an Choose* subsystem like the Warlock because the Ranger fantasies diverge too much.
And a lot of those kits were so unbalanced with each other that even people who don't care about balance said they were broken.You absolutely can, just not with the current 5E design philosophy. 2E had rangers with either more or less spellcasting to make up for different kit features. You could be a tree ranger with a third arm sprouting out of your chest for crying out loud.
It was 2E. We've had over 30 years to get better at this. It's really not that hard, it's just not what WotC wants to do. This is 100% "won't" and 0% "can't".And a lot of those kits were so unbalanced with each other that even people who don't care about balance said they were broken.
I mean you can physically do it. But balancing would be a pain and it would end up like a lot of the "flavor" Warlock Invocations. Blatantly taking weak options.
5e already has classes with spellcasting and overtly magical subclasses better than nonspellcasting and sublty magical ones even with 5e's weaker magic.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.