It was 2E. We've had over 30 years to get better at this. It's really not that hard, it's just not what WotC wants to do. This is 100% "won't" and 0% "can't".
It's like 50%/50% because almost no 3PP has done it either.
It was 2E. We've had over 30 years to get better at this. It's really not that hard, it's just not what WotC wants to do. This is 100% "won't" and 0% "can't".
That's still a "won't" unless you mean the designers who lack the experience or math skills to tackle it or something.It's like 50%/50% because almost no 3PP has done it either.
That's still a "won't" unless you mean the designers who lack the experience or math skills to tackle it or something.
I could do it but I already have a D&D class project backlog and a day job and it's weird to spend that much time fiddling with the math of a game I've never played and there are plenty of more qualified folks out there who could actually make a buck off it.
Yep. It's a remarkably conservative corner of gaming. And WotC in particular is incredibly ROI-sensitive. If it isn't the largest possible payoff they can think of, they won't bother.It's a "wont" because D&D and D&D-likes are always behind the times.
D&D style fantasy today has about 20 different iconic mechanical class fantasies.
Ranger, Druid, and Warlock alone are classes with 3 different class fantasies fighting for supremacy within them.
It takes a lot of investment, willpower,and personal desire to put 20 classes in your PHB.
It's not
The core Beastmaster was assumed.
My for picks would be
Feral Spirit (the classic Beastmaster)
Pack Master (the multi companion Beastmaster)
Beastmorph (the Beastmaster who can fuse with their companion)
Fey Speaker (the beastmaster with a fey animal spirit)
Like I said earlier, if WOTC wasn't on a NO MORE CLASSES kick, this class would already be made officially.
It's a "wont" because D&D and D&D-likes are always behind the times.
D&D style fantasy today has about 20 different iconic mechanical class fantasies.
Ranger, Druid, and Warlock alone are classes with 3 different class fantasies fighting for supremacy within them.
It takes a lot of investment, willpower,and personal desire to put 20 classes in your PHB.
But it does present the obvious solution.
Its a pretty relevant observation to make when you're asserting a very limited scope of what a Beastmaster could be or do.
Then you should do better than "giant snake thats identical to a bear".
That is what Im talking about with you not being creative.
A Beastmaster may have a favorite beast as a lifelong companion, but it makes sense they can command or otherwise parley with others.
Beast, after all, isn't just a singular noun.
Are these people in the room with us right now?
(And thats without getting into my game and how theres an entire Taming system for just that purpose so any suitably skilled character can do the barebones basic animal companion)
That you need to ask just further shows what Ive been saying. You're not even trying.
Orrrrrrr, you've got to do a Bear subclass in a way that makes sense in a high power, high fantasy context.
For instance off the top of my head, I could say one could take a Bear sub in a direction based on the ferocity a mother bear has for their cubs.
From there, I can also see the cubs being of use, with the Beastmaster basically keeping the whole family as their companions,
and even before we get into gameplay, thats already created a story a roleplayer can hook into. Keeping a Family of bears and raising the Cubs, only for those bears to eventually leave for one reason or another, leaving the most loyal cub left to start anew? Thats a great story in the making right there.
But then you get into the gameplay, and now Im seeing a bit of a hybrid. Use the Cubs for stealth and recon, but then use the Mother for their ferocity and power.
I envision cubs that could be nearly as stealthy as that wolf pack, but a Mama Bear that could go toe to toe with Dragons all day long. Grappling is an easy direction, and that gives you a variable playstle whether you're on the ground or going vertical, and knowing cubs, they could serve as more substantive Sidekick-like characters outside of the stealth elements, giving the class more versatility.
And thats just the Bears. The Beastmaster, through their connection to them, can start to take on characteristics of both, changing how they fight in similar ways.
That your idea is to nerf the dragon rather than buff the Bear is sad.
And this is probably due to a backwards assertion that Beastmaster beasts be the literal statblocks, and not unique characters unto themselves.
Like, Drakewarden already showed us the way. That is how Beastmasters, especially in the 5e context, should be designed.
Its no wonder you can't fathom how this would work if you're already kneecapping the design space before you've even started.
I haven't ignored a single thing you said, unless you think not responding to every single word directly is the same thing as ignoring you.
Yes, the DND Community has issues with the Psionic as a class concept and WOTCs indecisive and non-comittal approach to game design doesn't help that.
That, however, has nothing to do with a relative handful of abilities a Beastmaster would have, most of which, mind you, don't necessarily need to track to any previous or current take on Psionics, as long as they aren't magic.
Going into a rant about WOTCs abortive attempts at Psionics is missing the forest for the trees in regards to delivering a Beastmaster whose connection to their Beast (and vice versa) is more than just that of a reskinned dog.
I'm not really into the whole Beast Master thing for TTRPG. I don't think its bad or anything, it just isn't my taste. I much prefer the Dunedain-flavor ranger, where you can sometimes get wild creatures to help you, but you yourself are the primary focus of the action/power.
Rangers should, like Bards and Rogues, gain more expertise and similar proficiencies as they level up. They should also be able to train themselves in bonus proficiencies every long rest, letting them shuffle their saves and skills, because the ranger's whole thing is "always be prepared." You can maybe just keep it to saves, not skills, letting the rogue remain the best skill monkey, and the ranger be the class that thematically uses its wisdom to protect itself from anything. So, you could also make it so that the ranger can add their Wisdom modifier to another save X times per long rest, etc etc. Lots of ways to skin this coat.
But this is a "secondary core" feature. The real thing the Ranger needs is diversity in its new core mechanic, Hunter's Mark. Casting Hunter's Mark should have different effects depending on the subclass. Casting Hunter's Mark with a 4th or 5th level spell slot should also let you add different riders to hunter's mark. This would give the Ranger a pretty unique, engaging, and thematically cohesive core feature, where they know how to "problem solve" their enemies.
Alternatively, if the Ranger had the Hunter class baked into the core, you could have had a robust system of variant actions and reactions the ranger can take on their turn. This works better with a spelless ranger, as it lets you make a martial character with a customizable "kit" of cool martial things it can do. Maybe you load up a # equal to your PB after a long rest, things like Whirlwind Attack or passives like Giant Slayer, etc. Then subclasses could have unique ones that you're always trained to do.
Maybe at level one, a theoretical Ranger could have a choice. You either have Spellcasting or you have the Enclave Secrets (your actions, reactions, bonus actions, and passive traits). This nu-Ranger lets you engage with the fantasay of your choice. Let it choose another save during a long rest and it can add its wisdom mod + pb to that save. Give the Ranger expertise once early on and again in the 6-10 range. This, IMO, is the optimal ranger, capable of satisfying both parties, and lets you fine-tune the ranger to fit YOUR exact vision of it.
Okay here's how I'd describe it in basic terms .So, how is a Fey Spirit different than a Feral Spirit? And is the pack master also commanding spirits, since all the others are spirits?
Also, like how originally there was a non-magical version, that is gone now it seems.