kitsune9
Adventurer
I like that idea. Recently I've been thinking about developing three new ones in my current setting.
A huge Colossus that the giants built called the Titan. Sorta similar to your idea. Except it is partially buried in stone, not mobile.
The other involves the multi-layered partially buried different levels of the city of Kwåhąlk.
The third is this one.
My first real megadungeon was the ruined city of Pesh. It had been destroyed by a meteorite shower, along with the entire nation of Pesh, in my first world setting. There were a lot of outlying ruins before you got there, and some few of the tops of certain buildings were still visible but the rest was buried underground. It required partial excavation to get at some of the buried sections. A lot of relics and artifacts of the Elves, like the parts of the Rod of Seven Parts were buried there. The whole campaign involving it took a couple of years playing time, all told, but led to the resurrection of Pesh and the retirement of the original party.
Another I did a couple of years back moved through time and constantly changed. It wasn't huge but it kept changing in size, design, and content depending on how one was displaced through time.
I think that is a good design principle for large and mega dungeons. Loose association in some cases, but all roughly connected.
My very first megadungeon (designed in the transition days between 1E and 2E) is Katearas, the fortress of the setting's very first lich. It's surrounded by haunted, barren mountains and was once a center for necromantic study in the world. The dungeon has approximately twenty levels. I've detailed sixteen of them but left the exact number deliberately vague so I can expand as I like.
In modern times, the fortress is surrounded by a ruined city that is sought by ambitious necromancers, and that city is surrounded by marshlands. Within this region are several distinct "adventure zones" and dungeon complexes besides the main fortress. I've ran some sort of game in this megadungeon in every edition since 1E. I still have the ancient, pencil-etched maps on graph paper and keyed room entries on notebook paper, although I've updated to an electronic format in the 3E days.
In 4E, I'm currently designing a new megadungeon tenatively called the Numtanna Barrows. The idea here is that it's essentially an exotic city setting, complete with its own basic economy and power struggles. It's so old that no one really recalls its original purpose or designers, but over the centuries, various cultures and empires have inhabited or claimed parts of it. There's an enclave of dwarves on the fourth level so that characters can get a base of operations within the dungeon, and I'm making a deliberate effort to seed it with quests and appealing areas to seize and control.
Awesome ideas guys! I've got a notebook filled with your secrets now. Thanks!
Happy Gaming!