delericho
Legend
I think it will be remembered for ... free basic rules
Good call!
I think it will be remembered for ... free basic rules
I'm going to remember the absolutely atrocious spell indexing system they used in my phb.
That's a good one. Actually, the lack of page headers and poor chapter headings make the 5e PHB functionally disabled.
Yeah, I can see how 4e's various DMing guidelines, as well as similar ones in 3.x, might become stressful for DMs who get wrapped up in the guidelines=rules mentality. Likewise if a DM has players who have strong opinions about how closely the guidelines ought to be followed -- though players like being players too much to make mountains out of mole-hills IME.Yeah, I guess that's how I feel about it. I simply want to compare a monsters hide / AC to a particular armor type and go with how I feel. IMO, a monster can have a huge hit point total and have a very bad AC or vice versa. For example, the Wilo-Wisp in 2e had a -8 AC with only 9 HD.
For me, I find it much quicker to design a monster for 5e, 2e, and 1e. Those systems empower the DM and they are not combat focused. You don't have to worry about a few modifiers causing an issue. Of course, if you use the default healing and resting rules in 5e you still have to worry about the adventuring day. X encounters per day is a restrictive concept that I don't enjoy worrying about.
In fact, it was one of the reasons I stopped playing 4e. I felt that everything you did as a DM was mathematical and some players kept an eye on your math being right. That isn't to say that all DMs did a good job of this either. I know many players who constantly complained about their DM's inability to follow the encounter rules.
Say what you will about the ideological differences between 5, 4, 3.5, etc. There's zero excuse for bad layout and poor accessibility, they've had literally decades to refine the approach.
My minmaxing player said the other day, about how 5e doesn't offer the same level of powerful stuff to his fighter character.I think 5e is the best edition so far. It has hit a nice point for being able to be fast, easy to run and fairly balanced. But it comes at a price:
I would like to see a more tactically interesting option exist. And I wish the fighter and rogue had more interesting combat options. But on the whole, I like 5e as a GM and player. But I probably won't play a lot more pure martial characters in 5e until something changes.
- 4th edition had much more tactically interesting combats.
- 4th ed had much more interesting pure martial characters.
- 3rd edition had a lot more flexible character design.
- 5th edition probably has the worst skill rules since 2nd edition.
- 2nd edition was a bit more "free form". 1st was a lot more free form. There just weren't rules for a lot of things. That's both good and bad.
IMO, 3rd is a great game to make a character in. 4th is fun/interesting for set-piece combats, 2nd and 5th are best for the actual "larger picture" gaming due to speed and ease of play. I think 2nd was almost strictly better than 1st.
My minmaxing player said the other day, about how 5e doesn't offer the same level of powerful stuff to his fighter character.
"Now that the good options aren't available, the less good options feel much better"
He had just used the abilities he does have to good use. He was pleased.
Point being: the 5e fighter is tactically interesting. His choices are just more subtle. Not less interesting.