Imaro
Legend
Obviously there are just as strong opinions on this subject as there ever were at the heart of the recent great Edition War. Just remember, many of the people here were participants, and now its interesting when criticism of the game is met with such unhappiness! Obviously nobody wants to start a flame war and go back to the dark days of 2010 though...
And yet here we go with the same old spiels from 2010 and earlier...
Still, I don't see anything like a 'power structure' in 5e.
Well I think I agree with you there, of course I see it as an advantage...
The 4e powers system's beauty was that you had one set of rules to learn, AND that ever other subsystem of the game only had to reference one power system and could thus apply to any PC of any class.
Ok, maybe I'm not parsing what you're trying to say here correctly so I'll just ask... Are you speaking to the basic rules of the game... or to the power system? Because one was pretty simple while the other was filled with alot of fiddly bits like keywords, class, what kind of action it was, whether it was a stance, targets, type and so on...
Still, I want my rules to be structured explicitly so I can make flexible use of them, and 5e doesn't do that.
I find 5e's rules to be pretty flexible... how about I adopt the tactic you use in the bolded lines below and tell you why it's not the game rules being non-explicit that are at fault for the inflexibility you experience with them but instead it's your failings... if you just understood how to make rulings as opposed to following rules better and were more adept at applying DM authority and blah blah blah then you'd find 5e's rules some of the most flexible out there... I mean we've all had to make rulings at some point or another so it should be second nature.
I had no problems with presentation of 4e's classes, and I didn't see that arise in play either. If you play strongly, in a way that emphasizes the narrative of the game and with strong imagery then you aren't really worried about fighters and wizards all having powers. Heck, they all have hit points, nobody complains about that because its an old convention!
Don't really want to comment on the above since I did that mostly in the preceding paragraph but I did want to point out an inconsistency in your logic... hit points (by RAW) =the same thing for every character... Powers (by RAW)= totally different things (mechanically and in the fiction) depending on what each character is. The example you gave doesn't really make the point I think you were trying to make.
As for the 'gritty low levels' thing. I dunno guys, all I saw from 2e players after they'd been through the mill a couple times was "screw this, lets just get to 4th level quick, eh?" and while I always thought there was a lot of good low level material for AD&D it was also a lot more limited than what was out there once you hit mid levels. So again this is one of those hypotheticals where lots of people gnashed their teeth about it online, but its hard to find people that actually wanted to play whatever part of the game 4e missed.
Ah, now we've hit the "my anecdotal evidence is more realer than yours" phase with a side dose of "People who like low level (pre and post 4e)D&D don't actually exist because I haven't met them(Funny that E6/Paizo low level adventures/Pathfinder Beginner Box and so on are so popular then... Oh and just for some more anecdotal evidence there were plenty of posters on the Paizo forums using the PF BB to run campaigns because they liked the playstyle and feel of low level D&D but they probably aren't real since you didn't personally meet them )
Personally I think the problem wasn't the mass of players out there, who were perfectly OK with the game when they had good adventures and a DM that was cognizant of the strengths of the system. It was more a problem of people in places like enworld, 'thought leaders', who seem to now be largely 'thought anchors' since so many don't want change. I know I'm annoying EVERYONE in this post and I'll get lambasted for every word, but we endured a lot of crap for the last 6 years, a LOT.
So you're claiming that a handful of people on the internet were able to force WotC to end their current version of D&D and publish another version of D&D to their preferences... Uhm... ok... makes perfect sense to me...