It is pretty normal that different medias influence each other, eithder directly by people judging the interest of people in certain things or indirectly by influencing the developers who then, unkknowingly, bring some of that experience into the design process.
So with the development of 5E going on, what do you think will influence its direction?
Movies
I am not much up to date concerning movies, so I can't write much here. I know that there will be a new Hobbit movie next year, but I don't think it will have much influence in 5E as it practically is "just another" LOTR movie.
Star Trek had a big revival, but I am not sure that it will have any influence either as WotC tried to do exactly that with 4E already.
Other than that it seemed to me that in recent past the "straight action movie" was a bit on the decline (Michael Bay etc.)
Books
Not sure if those will still have much of an influence and if any, then only a small one.
I also don't know much about what great books have come out recently. I certainly hope not that vampires will become playable races in 5E because of a certain book series I don't want to mention by name...
Video Games
The influence of Video Games will likely be rather big as they and PnP basically compete in the same field (make believe entertainment).
While in the beginning of Video games D&D influenced them, video games are now such a big industry with such short turnover cycles that it is only logical that the 5E designers would look at the success of video games to see what the youth of today wants in their games.
When talking about video games, one simply has to mention the huge success of Call of Duty, heavily scripted yet strongly linear action.
Other than that, there were several big RPG releases.
First there is the recent Skyrim. A open world game widely successful open world RPG, so sucessfull that even other game designers now openly say that they will "aggressivly copy" parts of it. This is especially interesting as "open world" was pretty much dead before Skyrim and now we have not only Skyrim with open World Gaming but also Batman AC and several smaller games.
Dragon Age 2 is interesting as it is very similar to D&D, in more ways than one.
Dragon Age 1 was very D&D like in all but the name. Dragon Age 2 was a big step away from the first part. It was made mure streamlined and much more action orientated. It also had a very short development cycle, wave combat and reused levels. It still has a more or less loyal following, but sales and review wise it is far behind DA1.
One could argue that it is similar to what happened with 4E. If you agree then it will be interesting to see how Bioware handles this situation with Dragon Age 3.
On the MMO front WoW finally shows signs of decline (at least that what critics say) and we have another WoW wannabe killer. This time with a strong license (Star Wars) and an interesting concept.
Every class has its own story which can (should/must) be played solo and generally solo play is heavily supported for an MMO with everyone having AI controlled companions.
The classes themselves can all cover two roles most of the time, depending on skilling and specialization.
So with the development of 5E going on, what do you think will influence its direction?
Movies
I am not much up to date concerning movies, so I can't write much here. I know that there will be a new Hobbit movie next year, but I don't think it will have much influence in 5E as it practically is "just another" LOTR movie.
Star Trek had a big revival, but I am not sure that it will have any influence either as WotC tried to do exactly that with 4E already.
Other than that it seemed to me that in recent past the "straight action movie" was a bit on the decline (Michael Bay etc.)
Books
Not sure if those will still have much of an influence and if any, then only a small one.
I also don't know much about what great books have come out recently. I certainly hope not that vampires will become playable races in 5E because of a certain book series I don't want to mention by name...
Video Games
The influence of Video Games will likely be rather big as they and PnP basically compete in the same field (make believe entertainment).
While in the beginning of Video games D&D influenced them, video games are now such a big industry with such short turnover cycles that it is only logical that the 5E designers would look at the success of video games to see what the youth of today wants in their games.
When talking about video games, one simply has to mention the huge success of Call of Duty, heavily scripted yet strongly linear action.
Other than that, there were several big RPG releases.
First there is the recent Skyrim. A open world game widely successful open world RPG, so sucessfull that even other game designers now openly say that they will "aggressivly copy" parts of it. This is especially interesting as "open world" was pretty much dead before Skyrim and now we have not only Skyrim with open World Gaming but also Batman AC and several smaller games.
Dragon Age 2 is interesting as it is very similar to D&D, in more ways than one.
Dragon Age 1 was very D&D like in all but the name. Dragon Age 2 was a big step away from the first part. It was made mure streamlined and much more action orientated. It also had a very short development cycle, wave combat and reused levels. It still has a more or less loyal following, but sales and review wise it is far behind DA1.
One could argue that it is similar to what happened with 4E. If you agree then it will be interesting to see how Bioware handles this situation with Dragon Age 3.
On the MMO front WoW finally shows signs of decline (at least that what critics say) and we have another WoW wannabe killer. This time with a strong license (Star Wars) and an interesting concept.
Every class has its own story which can (should/must) be played solo and generally solo play is heavily supported for an MMO with everyone having AI controlled companions.
The classes themselves can all cover two roles most of the time, depending on skilling and specialization.
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