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D&D 5E What would be your Greyhawk "Adventure Path"?

If I was going to do something in Greyhawk, I would want to make it tonally distinctive from FR, and I'm not sure many of those old modules do that - they are really pretty generic. I believe the intention was that they could be used in any standard setting.

Reviving Greyhawk, these are the things I would try to make distinct from FR: darker, more serious, lower magic, more authentically medievil in terms of technology and culture, and (this is where I would tweek the rules) deadlier.
 

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If I was going to do something in Greyhawk, I would want to make it tonally distinctive from FR, and I'm not sure many of those old modules do that - they are really pretty generic. I believe the intention was that they could be used in any standard setting.

Reviving Greyhawk, these are the things I would try to make distinct from FR: darker, more serious, lower magic, more authentically medievil in terms of technology and culture, and (this is where I would tweek the rules) deadlier.

I hate to break it to you, Greyhawk is pretty generic and not much different from the FR at all. Speaking as someone who voted Greyhawk as my favorite setting recently when WotC asked, those old modules define it.
 

I hate to break it to you, Greyhawk is pretty generic and not much different from the FR at all. Speaking as someone who voted Greyhawk as my favorite setting recently when WotC asked, those old modules define it.
That's my point - in a revival, steps need to be taken to make it LESS generic, otherwise their aint much point.
 

That's my point - in a revival, steps need to be taken to make it LESS generic, otherwise their aint much point.

This thread is more about a home game, rather than a product?

For an actual product, WotC seems to have positioned Greyhawk as a "Crossing the Streams" Sword & Sorcery setting in the DMG. Might see something like that eventual.
 

I'm going to suggest a different path that doesn't adhere as much to the classics as some of the suggestions here.

U1: The Sinister Secret of Saltmarsh
Chagmat (from an old Dragon Magazine, somewhere around issue 76, if I were to guess)
L1: The Secret of Bone Hill
L2: The Assassin's Knot
U3: The Final Enemy
I1: Dwellers in the Forbidden City
I3: Pharoah
I4: Oasis of the White Palm
I5: Lost Tomb of Martek
S2: White Plume Mountain
S4: Lost Caverns of Tsojcanth, interspersed with WG4: Forgotten Temple of Tharizdun
G1: Steading of the Hill Giant Chief
S3: Expedition to the Barrier Peaks
G3: Hall of the Fire Giant King
S1: Tomb of Horrors
 

This thread is more about a home game, rather than a product?

For an actual product, WotC seems to have positioned Greyhawk as a "Crossing the Streams" Sword & Sorcery setting in the DMG. Might see something like that eventual.


For a product, sticking a "Greyhawk" label on new versions on those classic generic adventures just seems like pointlessly limiting your sales.

Better just to label it "5e D&D" unless the setting is in some way relevant to the adventure.


NB White Plume Mountain is in TftYP.
 

For a product, sticking a "Greyhawk" label on new versions on those classic generic adventures just seems like pointlessly limiting your sales.

Better just to label it "5e D&D" unless the setting is in some way relevant to the adventure.


NB White Plume Mountain is in TftYP.

That's pretty much what they do, though they assume you are placing it in FR and include maps for FR, though every adventure anymore has a section on including it into an existing setting and where to put it, or even your very own homebrew setting and a relavent area of it to place the adventure.

What the question of the OP is: If you would play in Greyhawk, what adventures from the past would you play as an "adventure path". You do the conversions up to 5th edition, but use adventures from previous editions. There was nothing about how you would differentiate between Greyhawk and Faerun. Honestly, most of the names used within Greyhawk feel out of place in Faerun. Hommlet, Furyondy, Zagyg, Mordenkainen, most of the named wizards from the spells (Melf doesn't sound as high fantasy as Drizzt). If I had my old Greyhawk maps in front of me I could name a few more that haven't been said in this thread already.

As for my picks? I would start with Temple of Elemental Evil (I was honestly rather disappointed with PotA), and find a couple others that have Iuz and/or Tharizdun as part of it (Forgotten Temple of Tharizdun was mentioned earlier). Or, go with the Slavers series, or the White Plume Mountain/Barrier Peaks/the others in that series. Honestly, you could use the whole A series or G series, etc as an adventure path, with other modules or adventures from Dungeon tossed in. They may be light on storyline, so you'd have to fill that part out more, but it is doable.

Of course, I am a bit biased when it comes to the Elemental Evil adventures. I absolutely love the elementals, and it's my favorite part about Planescape.
 

If I was going to do something in Greyhawk, I would want to make it tonally distinctive from FR, and I'm not sure many of those old modules do that - they are really pretty generic. I believe the intention was that they could be used in any standard setting.

Reviving Greyhawk, these are the things I would try to make distinct from FR: darker, more serious, lower magic, more authentically medievil in terms of technology and culture, and (this is where I would tweek the rules) deadlier.

It's also important to keep in mind, when prepping adventures on Oerth, that you can be doing "the right thing" and still have a group of Lawful Good NPCs trying to kill you for it.
 

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