Imaro
Legend
It is. Good comment.
The trouble is - and I'm sure that Wizards were extremely aware of this when making 4e - that although you have vocal supporters of 3.5e, you have a lot of non-vocal people who were dropping of and refusing to play it any more. 3E was a game I really enjoyed, but at the end the game was just so much work to run.
Truly, running high-level 3E was a game for the dedicated DM and players.
Honestly Merric, I don't have much experience with high level 3e and I think this might be one of the things WotC messed up on. They assumed that everyone ran super long campaigns into high levels, on a regular basis... when I would argue that is probably a small subset of DM's. I find a much more satisfying game playing an E8 Pathfinder game... than I did with 4e and it's mathematical sweet spot across all levels.
When you can't retain some people with a system that they've been playing because it just becomes too much work, then you have a problem.
True, but this assumes that they all wanted a different game with totally different fluff(and I'm almost positive that this isn't 100% true)...as opposed to the same game and fluff with fixes... or perhaps tweaks along the lines of Star Wars SE.
Looked at from this point of view, 4E is a system that is intended to retain DMs longer, as well as introduce new players to the game.
Cheers!
I would say 4e is a game designed to allow DM's who like to run longer continuous D&D games an easier time of doing so. There are some DM's who like to run shorter camapigns of more variation in system, campaign world, etc... 4e would not necessarily retain them any longer than 3e. As far as new players go... I've heard this since the game was released and I don't find a 1st level Pathfinder character any harder to create or run than a D&D 4e character... so what exactly does 4e do specifically to better introduce new players to the game. And if it succeded why are essentials being released 2 years later?