D&D (2024) What would you like to see in the new Monster Manual (2025)?

This is something that probably deserves its own thread but... what happened to morale? Why was it deemed obsolete?
When they switched from “combat is deadly and best avoided” to “combat is fun in itself and should be a central pillar of the game.” Can’t have the fun of the game just randomly end without it being a direct result of PCs showing off their cool powers, therefore monsters stand there and ineffectually hack away until dead.
 

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When they switched from “combat is deadly and best avoided” to “combat is fun in itself and should be a central pillar of the game.” Can’t have the fun of the game just randomly end without it being a direct result of PCs showing off their cool powers, therefore monsters stand there and ineffectually hack away until dead.
But DM guides stated monsters can flee even after morale was removed from the game. So it's not a matter of what is the concept of combat (the "sport vs war" in simplistic terms).
And even games criticized as rocket tag like 3e (x4 criticals, Save-or-die spells and effects) had morale removed. So it's not a matter of combat lethality either.
A lot of old concepts and mechanics are constantly digged up and reanimated, but to my knowledge, this one is not (perfectly happy to be corrected). Say, did any third-party in the 3e-5e period ever created a splat with morale rules?
 

This is something that probably deserves its own thread but... what happened to morale? Why was it deemed obsolete?
to me it feels more like a vestige from the war game origins of the hobby than anything else. I didn’t use it when it existed and I am not missing it either.

That does not mean enemies will always fight to the death, only that this is a more individual decision than morale was
 

Whenever I see people complain about HP bloat, I think of how easy it is to kill any monster intended as a boss encounter. I usually have to double their HP just to make it through 2 turns.

But want some actual news already?

This is (probably) what stat blocks will look like after the revisions.


First Look at a Never Before Seen D&D Monster! - by Dungeon Dad
View attachment 368353
This is exciting!!

Edit: Look at it!
 

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to me it feels more like a vestige from the war game origins of the hobby than anything else. I didn’t use it when it existed and I am not missing it either.

That does not mean enemies will always fight to the death, only that this is a more individual decision than morale was
That's how I play too, I try to roleplay their intelligence and motivations, plus other elements like hatred and culture. But it would be nice to have a guideline like in older editions.
 

This is something that probably deserves its own thread but... what happened to morale? Why was it deemed obsolete?
IDK why I didn't see your quote earlier but for some reason I didn't get a push notification. Anyhow I suppose these are things I would want to see re-instated in new monster entries. perhaps it should be its own thread but I'm pretty sure it's been discussed here before. Anyhow DMG, page 273 does detail morale according to 5E tools. Seems like an odd place to put it, and not have it in the monster manual, but I suppose they were probably thinking that its DM purview and applies to NPCs and Monsters alike.
 


What would I like to see in the new Monster Manual?

Every statblock is given a character level, as if a player was playing it as a player character.

I prefer to discontinue "CR", but at least list its equivalent level.

There can be a separate chart in the MM, for the DM to determine how many creatures at what levels are a suitable challenge for a party of player characters at a particular level, depending on the number of characters in the party.
 



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