Mishihari Lord
First Post
Setting: a gas giant with a breathable air in a certain altitude range. Archipelagos of countless floating islands drift with the winds, ranging from tiny to the size of Greenland. Flying ships ply the skies, trading, exploring, and warring.
Culture: Earthsea meets Pirates of the Caribbean. There are literally millions of islands, so there's also plenty of room to put in other cultures and room off the edges of the map to put in empires on archipelagos other than the one the PCs are in. If a DM wants bog-standard fantasy, just ignore the fantastic elements of the setting by putting all of the action on one large, isolated island.
Culture: Earthsea meets Pirates of the Caribbean. There are literally millions of islands, so there's also plenty of room to put in other cultures and room off the edges of the map to put in empires on archipelagos other than the one the PCs are in. If a DM wants bog-standard fantasy, just ignore the fantastic elements of the setting by putting all of the action on one large, isolated island.