Dragonlance (+) What Would You Want From 5e Dragonlance?

doctorbadwolf

Heretic of The Seventh Circle
This may be controversial... but I would like to see this book with the same art quality consistent with recent releases (Ravenloft, Eberron, etc). I know folks here probably want Elmore pieces, but I would prefer seeing different styles of art and recreations of old pieces with new takes.

I just feel like I don't need to see more of the same style again, it would be good to see more styles. I very much love how Eberron moved away from the 3E art style in 5E to integrate more artists.
I agree. Elmore is classic, but I don't exactly view it as the best art ever. I'd love to see a new style emerge for Dragonlance.

I'd also, as I've said many times before, push the setting forward again, and bring it full circle, rather than reboot it. Treat the First War of The Lance as part of history.

In session 0 read the following;

"The gods were gone for so long, and when they came back it was to war and a century or more of upheaval and turmoil. For the last generation the lands of Krynn have been relatively calm, with the most recent cataclysm solidly in the past. You meet with old friends in the oldest inn in the region, the Inn of The Last Home, in the small tree-top and rope bridge town of Solace. The town is famous for it's Heroes' Tomb, and for being the birthplace of three of the famous Heroes of The Lance, and also for the inn itself, and it's famous fried potatos. Old friends and new greet you in the common room as the smell of cooking fat and spices wafts in from the kitchen. Now, we meet our heroes. "

DL would be a setting where the default assumption is that you are a group of people who know eachother before the campaign starts, and you've come together in a place where many noble quests have begun, to share news with eachother of the rumours you spread out into the world to gather one year ago. You make characters as a group, perhaps with a new group version of the "this is your life" system as an option for people who want some outside inspiration, and figure out what your Quest is, create bonds between party members, establish each PC's place in the world, cover any questions about the game, houserules, expectations, etc. The DM can describe the tone of the campaign, talk about what Romantic Fantasy is, what High Fantasy is, and how they intersect in Dragonlance, and answer questions about the world that players have while making characters.

The system that helps do all this can also act as a sort of guided roleplay engine for the scene of coming together and sharing news, with tables for places you might have gone searching out rumours, and tables for what rumours turned up false and what lead to a discovery, with those rolls helping the DM determine the course of the adventure just like drawing the cards in CoS.

Then, of course, in session 1 (if you're playing out the starting adventure in the book), solace is attacked by the New Dragon Army, or the Knights of Takhisis Returned, or the forces of the oppressive New Ishtar, and the fun kicks off from there.


Not everything would be fully full circle, though. The gods would be present, but be somehow out of balance in the last couple years. The Knights of Solamnia would have rumours of corruption in the higher ranks, with a faction of younger Knights seeking to find this corruption and strike it out, while the Knights of Neraka are internally struggling to reconcile their past and their future in some way, perhaps having come under the wing of a more Neutral god in recent times, or even transitioning in Takhisis' absense to an organization with three orders for each alignment. Maybe the Knights of Solamnia and Neraka have been unified to some degree by the efforts of a Neutral Knighthood dedicated to the librarian god. Some deeply nerdy knights who mix martial and magic traditions, and find the balance between justice and personal glory.

The gods are greatly diminished, and maybe that's for the best, but maybe not as there are signs that Takhisis has returned somehow, or is being returned, just as powerful as ever, but there is no sign of her counterpart, Paladine. I'd be all for some shuffling of identity amongst the gods, with perhaps the librarian god becoming androgynous rather than male, and Paladine and Takhisis having expressions of multiple genders, like sure Paladine was an older knight with a sweet mustache, but in coming back to Krynn, being reborn, perhaps she is a young fiery knight full of passion and the natural charisma to lead by example, platinum haired and beautiful as the dawn.

Or if not that, perhaps the goddess I described is a goddess of knighthood, honor, righteous passion, and leadership from the frontline, a sort of allied foil to Paladine's more staid and stoic leadership. The Lancer to his Leader, as it were.

Either way, I would include gods both old and new, some changed in the centuries that have passed, some exactly as we remember.

The elves I would have "newly" (within the last hundred years or so) returned to their traditional homes, and in the process of rebuilding them. For them, the cataclysms of the time since the War of The Lance are still fresh, many of their remaining elders recall the time when the gods were wholly absent from the world.

Kender would be presented as more well rounded people, but still very childlike in demeanor, curious, impervious to fear but like...not cartoonishly incapable of understanding what danger even is, and with the natural mindset of optimistic anarcho-socialists.

Gnomes I would simply dial down the absurdity a bit, not completely rewrite. Their inventions often seem to always blow up to outsiders because you remember the explosion of the prototype that maybe shouldn't have left the lab so early a lot more than you recall the finished product that is only ever seen in the presence of gnomes. I do worry that these tinker gnomes make it hard to believe in a world that hasn't progressed past RL medieval tech, so I'd play up the idea that crossbows do work better here than in RL, because of gnomish advancements in winches and other mechanical advantage mechanisms, and maybe have one or two technologies that aren't combat related that are spreading across the continent, having been iterated in gnomish hands for a couple generations. Maybe the most expensive wagons in Krynn have fancy leaf spring suspension, idk.

Gully Dwarves would be the biggest change, because they would be presented as a group of dwarves that were outcast and subjugated, barred from forming schools or creating true cities, a great crime in Dwarven history. Modern gully dwarves have found education on their own, built secret cities between the very walls of their cousin's dwellings, and in the last century have worked with hill dwarfs to create towns upon the surface of the mountains, and have attained some measure of wealth by acting as intermediaries between their cousins and non-dwarfs as their cousins struggled to come out of isolation. Now there is an uneasy tension between them and their mountain cousins as they use economic pressure to force their kin to recognise their rightful place in dwarven society. Also maybe I'd move some of them into forests in the foothills of the mountains, and treat them almost like forest gnomes? Like, mostly they're dwarves but they can talk to small critters and hide really well? A more dextrous, clever, forest dwarf would be a new niche for dwarves and would make sense for a group of them who sought out a place where they could thrive as things got even worse within the mountain home during the period of deep isolation, and such a society would be sensible as the ones who found ways back and forth in and out of the mountain in secret over the years, and found themselves in a position to write the terms of dwarven reentry into the broader world.

Oh and the dragonlances are all lost or missing, and one of the supernatural gifts a PC can take up is a silver arm and the skills and training of a smith. Another would be being favored by Paladine or his daughter (the platinum haired younger knight god I talked about), filling a role similar to Goldmoon.

Speaking of Goldmoon, that whole culture would be subject to revision by Plains Native creators.
 

log in or register to remove this ad


Dire Bare

Legend
If I ever run a DL campaign . . . I think I'd switch up the cosmology and backstory from the good-evil axis to the law-chaos axis. Paladine and his pantheon become the Gods of Law, Takhisis and her crew the Gods of Chaos. Makes the cataclysm more palatable, if a stern God of Law drops the mountain on Istar, rather than the supreme God of Goodness. And perhaps lawful Paladine has changed his views and now feels regret and remorse for the genocide he committed against the peoples of Krynn, hence his wanderings as the befuddled Fizban . . .

Like others, I'd also need a strong reworking of the races in the setting, both the "evil" races (draconians, goblins) and the "comic-relief" races (kender, gnomes, gully dwarves).

Really, I suppose, what I would want to see from WotC is a reimagining of the setting to deal with the many problematic elements. I wonder if Weis & Hickman would ever be up for a "revised, expanded, and reimagined" take on the original Chronicles novels?
 

The core of Dragonlance is the War of the Lance.

So take those old modules gut them out completely for what is good in them, drop the insistence on Pre-gen characters, and write a big adventure that is much more open and has a lot of different ways that things can turn out.
Yup just do Dragonlance as a campaign/mega-adventure. You get the real heart of the Anaslon side of the setting that way.

Or do Taladas, not Anaslon!
 

I've spent way too many hours trying to envision what a DL book should be. It's a bit of an exercise in futility.

My current thinking is that Dragonlance is equivalent to Star Wars. Like Star Wars, it's an epic fight between good and evil with soap opera elements, and the pivotal story in the setting has already been told. But also like Star Wars, there's still a lot of room for adventure in that galaxy -- before, during, and after the war itself. So what I want for a DL RPG product is kind of what I want for a Star Wars RPG product. Give me official versions of all the toys to play with, a setting seeded with adventure, and permission to make it my own. Is that a campaign setting or an adventure path? A bit of both, I think.

I also believe that 13th Age's icons could be a great model for DL's factions like the Towers of High Sorcery, Solamnic Knights, Dragon Armies, and the like.
 

CleverNickName

Limit Break Dancing
  • Mass Combat:
    • Unit/squad initiative, Unit attacks as saving throw AoEs with half damage on a miss. Scaling efficacy of units as they lose numbers. Unit HP with each X HP representing a member of the unit.
    • Moving through hostile units causes damage, either automatically or with a save to take half.
    • Rules for morale, using skills and tactics to reduce enemy Unit Max HP and HP threshold (the number that represents a single troop), rules for breaking a unit with a charge or other overwhelming offensive and rules for opposing a charge and for bolstering a unit's offense or defense.
    • secondary rules for running mass combat as normal combat but with per round initiative, and initiative rolls determining what happens at initiative 10 and 20. Initiative 10 and 20 are "lair action" style events that showcase how the larger battle is going, based on what the PCs are contributing to it, and also how the larger battle effects the PCs in their smaller fights.
    • Perhaps a third set of rules for having each PC run a part of the battle, with a rough translation guide to how to use PC abilities on a larger scale. This is the single most playtest intensive idea I've got, though.
This please. I don't see myself running a Dragonlance campaign anytime soon, but I would buy the books just to cherry-pick this material.
 

doctorbadwolf

Heretic of The Seventh Circle
This please. I don't see myself running a Dragonlance campaign anytime soon, but I would buy the books just to cherry-pick this material.
Well, if we don't get any of it officially, I might just write it up myself. Under a different banner if necessary.
Really, I suppose, what I would want to see from WotC is a reimagining of the setting to deal with the many problematic elements. I wonder if Weis & Hickman would ever be up for a "revised, expanded, and reimagined" take on the original Chronicles novels?
IIRC, Weis at least explicitly wants to do exactly that. She wants to fully rewrite the Chronicles.
 

Many people seem to think DL is only the War of the Lance. But I also enjoy the history involving many elements and eras such as Huma, the high priest and the cataclysm. The history is richer than a lot of people give it credit for. I would like the history to be fleshed out more to make it seem more three dimensional.
 

hopeless

Adventurer
For me there needs to be a reason for this.
From what I can recall there was an ancient war that eventually caused the collapse of civilisation and generations later they are slowly rebuilding some rediscovering the truth behind certain legends.
If I had to run this I would reveal the dragons seeking to avoid causing a famine devolved themselves into dragonborn in an effort to rebuild their Empire.
This they have been successful, but the other races have also recovered encountering this Draconic Empire has caused some strife as both sides see the other as evil, although the truth is neither are they just have leaders who seek to dominate the other and its getting to the stage where they think it can only be done by destroying the other.
There's a regular evil empire that worships Tiamat and they're responsible for much of the strife using the havoc to weaken both sides so they can eventually take over both.
However just as there's evil gods there are also good gods and those who kept the balance over the intervening centuries.
The Mage Towers are slowly growing in power gradually managing to recover the lost Art that was directly responsible for the cataclysm that collapsed civilisation and aren't likely to have learned from their mistake.
And into this mix a rag tag group of heroes unaware of their true importance stumble into the plans of their would be conquerors and of course tell them to sod off!
Sorry I'm having difficulty understanding why they don't just use the dragonborn instead of draconicans as I know they're very different but that was decades ago and this is 5e and there's no reason we can't adapt the setting with what we have already.
Best wishes nonetheless.
 

1. Reset the timeline. IIRC there have been five ages, and I think human characters in the first book are still alive.
2. Keep Dragonlance as Dragonlance. There are no orcs, so that means no orcs. It doesn't mean "we found orcs on an island somewhere."
3. The first three or four books were better fantasy fiction than game fiction. The bad guys were too, well, stupid and suffered from Chronic Backstabbing Disorder. Please fix that.
4. Remove some of the less serious elements of the system. I would eliminate kender, gully dwarves and gnomes as playable races. They can be NPCs if the GM isn't feeling particularly serious.

I am comparing this to Dark Sun. The 4th Edition reset the timeline and tried to remain true to Dark Sun, but they weren't entirely successful in staying true.

Some minor tweaks: I literally cannot keep the different knightly orders separate. Those aren't even prestige classes, IMO (although one of the three orders might have spells) but are instead social tools. Which is cool. It's like a background, only you get this through play rather than before you got into playing your cool character.

In the books, characters could switch mage orders. IIRC Magius wore all three robes at different points in his career. In 3e mage orders seemed like prestige classes (or were they feats?) which aren't easily switched. IMO they don't really need different rules. I saw nothing suggesting black robes were stronger or weaker than white robes. I would suggest social tools, much like my idea for knightly orders. If you switch your alignment, you lose the social benefits of being (say) a white robe and can now go and earn the social benefits of being a red robe.
 

Remove ads

Top