Belen
Legend
glass said:I thought you had me there for a second, but then I realised the reason I was so offhand was that I had already addressed the point:
* Armour that reduces damage, but a system thought out and designed from scratch to be that way, rather than the conversion from AC to DR in UA. Probably with variable DR, a la Alternity or Iron Heroes.
* DoS of attack roll added to base damage, obviating the need for damage to be rolled separately and freeing up a die roll for the armour reduction.
EDIT: You said 'example'. If you have spotted any other logical fallacies please let me know. I am always looking to improve my debating skills.
glass.
#1: The fallacy here that what you want does not exist. You are arguing for a mythical system. Armor as DR is the pet love of a lot of gamists, but if it is such a good mechanic, then why is it not the standard?
#2: So you want to make damage standard and replace one roll for another? This will still increase time spent in combat. DR means that less damage will be done per hit. Thus, it takes longer to kill something. You either have to increase damage or decrease hit points. Either way, armor as DR radically alters the game of D&D.
If you want armor as DR so badly, then there are games for you. You do not need to play D&D.
And again, I find it funny that you refuse to argue your point that DR is better than AC.