Aldarc
Legend
The Cypher System uses a Recovery mechanic that increases the amount of time needed per rest.
I would consider implementing something similar to this for 5e* rather than debating whether a Short Rest should be 5-10 minutes or 1 hour. This empowers Short Rest based (sub)classes to make more Rests early on while also increasing the time cost for pushing ahead or taking further Rests.
* I almost suspect that this was a Rest mechanic that Monte Cook may have intended for 5e while he was on the team.
- 1st Recovery Roll: 1 Action
- 2nd Recovery Roll: 10 Minutes
- 3rd Recovery Roll: 1 Hour
- 4th Recovery Roll: 10 Hours (i.e., a Long Rest)
I would consider implementing something similar to this for 5e* rather than debating whether a Short Rest should be 5-10 minutes or 1 hour. This empowers Short Rest based (sub)classes to make more Rests early on while also increasing the time cost for pushing ahead or taking further Rests.
* I almost suspect that this was a Rest mechanic that Monte Cook may have intended for 5e while he was on the team.