Neil Bishop
First Post
I'm planning to avoid 4E for as long as possible and instead run the games I have been thinking about since 3E started. My plans for the next 18 or so months are as follows:
1. The Return of Bane
A FR campaign set in the Dalelands in 1371 and 1372 DR with the return of Bane on Midwinter's night 1372 DR a key event. An aspect of Bane will be the BBEG. Mounted on a nightmare, he will be leading the Zhentilar legions to conquer Mistledale (but using the Shadowdale: The Scouring of the Land adventure for a lot of the inspiration).
The PCs have just hit 3rd level and are really enjoying it. Lots of drow and Zhentilar soldiers; very few weird monsters (at player request).
2. Dawnforge
I have always wanted to run a campaign set in this world and each time I read some news about 4E I can't help but think that the WotC designers have a copy of the Dawnforge book nearby.
Ideally, the campaign will last until Epic levels and will explore the descent of the drow and the destruction of the tiefling empire. I plan to revisit the world in a new campaign set centuries in the future where the exploits of the PCs from the previous campaign will form many of the myths and legends of the future.
3. Midnight
I really want to run this but I need to find the right group.
4. Age of Worms in Castlemourn
I really like the Dungeon adventure paths but have yet to run one (although I have stolen ideas). I was reading last night in the Castlemourn Player's Guide about one of the constellations:
and then this in the campaign guide:
I think Vorth Urla might make an interesting replacement for Kyuss.
1. The Return of Bane
A FR campaign set in the Dalelands in 1371 and 1372 DR with the return of Bane on Midwinter's night 1372 DR a key event. An aspect of Bane will be the BBEG. Mounted on a nightmare, he will be leading the Zhentilar legions to conquer Mistledale (but using the Shadowdale: The Scouring of the Land adventure for a lot of the inspiration).
The PCs have just hit 3rd level and are really enjoying it. Lots of drow and Zhentilar soldiers; very few weird monsters (at player request).
2. Dawnforge
I have always wanted to run a campaign set in this world and each time I read some news about 4E I can't help but think that the WotC designers have a copy of the Dawnforge book nearby.
Ideally, the campaign will last until Epic levels and will explore the descent of the drow and the destruction of the tiefling empire. I plan to revisit the world in a new campaign set centuries in the future where the exploits of the PCs from the previous campaign will form many of the myths and legends of the future.
3. Midnight
I really want to run this but I need to find the right group.
4. Age of Worms in Castlemourn
I really like the Dungeon adventure paths but have yet to run one (although I have stolen ideas). I was reading last night in the Castlemourn Player's Guide about one of the constellations:
Vorth Urla, the Devouring Worm. Once a powerful wizard, Vorth Urla was transformed during the Fall into a great worm destined to gnaw endlessly at the divine power of the Seven.
and then this in the campaign guide:
Vorth Urla is a wiggling, snakelike chain of closely spaced stars, some bright and some dim, with a head cluster of bright stars. It’s said Vorth Urla was a fell wizard who was transformed during the Fall into the worm that gnaws endlessly at the divine power of the Seven, seeking vainly to slay them—in the process, unleashing godly power through the wounds its fangs make. This divine power strikes Mournra as storm-lightning and is harnessed by all manner of arcane spellcasters. The Worm is not seen in summer; in fall, it rises in Viliyathar, passes swiftly into Caladuth as winter comes, and then races through the Tree of Stars and out of sight over the horizon as the cold months stretch.
I think Vorth Urla might make an interesting replacement for Kyuss.