What would your next campaign be?

I'm using up a whole bunch of my Dungeon adventures while they still don't require conversion. I've got a series of a half dozen of them lined up and ready to go for starters.
 

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D&D Earth
Players start in a fantastical version of China at the beginning of the 13th Century. The world has no humans dominating everything so each culture is represented by a different group of humanoids (taking a cue from Eberron, I ignore the alignments from the Monster Manual). Southern China is ruled by the hobgoblins, northern China by bugbears from Manchuria, and Mongolia is home to the goblin tribes. Using Fantasy Saga rules.

Stargate: Faerun
In Victorian era England we discovered a portal to another world (looks like the one in the Stargate movie). On the other side of the gateway lies a post-apocalypse Forgotten Realms. Imagine it's like exploring the jungles of South America and finding mythical creatures (i.e. Dungeons & Dragons monsters). Lots of ruins to explore which have been mostly reclaimed by nature. Using E6 rules.

Project: Force
Top Secret/S.I. or Ninjas & Superspies in modern times facing communists and terrorists. The wrinkle is, what would the modern world look like if The Force (as presented in Star Wars) existed and was known by a few. No jedi order, no spaceships, no lightsabers, and no blasters. Think James Bond or perhaps I'd turn back the clock to World War II. Using Star Wars Saga Edition rules.

Marines in Space
A spaceship folds space, crashes on earth, no aliens survive, and years later in 1980 the technology is found an exploited by humans. By 2000 space travel is mainstream. In the near future we figure out fold-space technology and travel instantly to other solar systems or so we think. The Theory of Relativity has some issues with faster-than-light travel and my wife is a physicist so I created this campaign to appease her. Instead of traveling across the galaxy, fold-space movement instead shifts the vehicle to parallel dimensions. Nearby parallel dimensions are so similar to ours that it is almost impossible to tell from star charts that you haven't crossed great distances. Using D20 Future rules I suppose, but I'm open to any better ideas (Alternity?).

Some lesser ideas I'm tinkering with (not really original either):
Eberron by Night: Using the World of Darkness rules.
Warhammer 40,000 or RIFTS: Using Mutants & Masterminds rules.
The next story arc of my homebrew campaign world. Using D&D 4th Edition rules.
Gamma World! Stealing heavily from the Teenage Mutant Ninja Turtles Roleplaying Game but not using Palladium rules.​
 

I need to polish my one-shot
Lest Starfall Fall - the history of my world was mundane with magic and monsters arriving from other worlds 200 yrs before the primary timeline. The Last surviving mundane empire (Starfall) was beset by a demonically controlled human nation, and despite breaking the demon armies it collapsed, bringing a dark age.
A single man is cast backward in time, he decides to prevent the dark age. He finds a few prophets and the Einstien of the new techique of wizardry who are willing to believe him. They set out to prevent the fall of the empire.

Suggested by a player, the Sprague Le Camp plotline fit perfectly into my world : )

For a campaign - a 3.5/4e hybrid
A band of Traveling Musicians, travel between points of light cities, and find the world on the crux of change.
SWSE skills, second wind rules, what ever other tidbits look interesting.
 

I'm currently about to begin a Dwarf-centric, underground campaign with a heavy aberration presence (the big villains behind the curtain are Illithids and Aboleths). If and when I'd be forced to or want to start a new campaign, I am thinking about the following options:

1) Halfling Resistance (D&D 3.0E): The PCs would be Halfling freedom fighters fighting against the Kobold Empire which has conquered their homeland and their Goblinoid minions. This would be a wilderness-centric campaign with dungeons (usually Kobold/Goblinoid strongholds) would be the exception rather than the norm.

2) Canopus Wars 1248 (Classic or Mongoose Traveller rules; TNE:1248 universe): More than a century has passed since the AI Virus has devastated all of known space, and the even the remote worlds of the Canopus Sector are now starting to recover. The PCs are the crew of a recovered relic scout-ship sent by one such world to explore the nearby systems and re-contact other surviving worlds. But soon they will end up in the middle of the cold war between the Solomani Imperium and the Terran commonwealth, both superpowers interested in laying claim to the Canopus sector...
 

Mokona said:
Eberron by Night: Using the World of Darkness rules.

Would you be using NWoD (or OWoD) splats for the various Eberron races? So spellcasters would cast Mage style, Shifters would use Werewolf rules, Vampires would be, well, Vampires, Warforged would be Prometheans and Changelings and Kalashtare would, I guess, use the Changeling rules?

Or, would you be using the WoD supernaturals in the Eberron setting?

Or, finally, would you be doing Storyteller System writeups and character options for the Eberron races?
 

I'd like to run a d20 Modern game based on the Tim LaHaye/Jerry Jenkins series, Left Behind. The campaign and players would explore what happens in a pre-apocalyptic world between the Rapture and the Glorious Appearing. The BBEG would be Nicolae, the Antichrist.

I'm also interested in running a continuation of the Rise of the Rune Lords PbP that I recently folded up due to wanting to spend more time around the house and less time posting. Other interests include a v3.5 Keep on the Borderlands, a one-on-one PbP loosely based on TSR module The Gem and the Staff, and--last but not least of my interests--something set at about 4th or 5th level in Al-Qadim, redone for v3.5.
 
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Dark Eberron: A By Night Game

MoogleEmpMog said:
Would you be using NWoD (or OWoD) splats for the various Eberron races?
I only own the original World of Darkness games (Vampire, Werewolf, Changeling, Mage, Kindred of the East, and Wraith). However, I think the newer games would work better for the Eberron setting, especially the new mage rules (and prometheans for warforged). For my game I'd focus on all character being vampires as cross-supernatural games are more superhero (at least in 1st edition) than my taste.

Despite the changes to vampire social and political structures between old and new WoD, I think that I would use something like the Sabbat with the Blood of Vol lady as its leader.

I'm not sure :confused: how to include non-human races but I'd probably go a Star Wars Saga Edition route and simplify elf :], dwarf, and other races in to World of Darkness game mechanics.
 

I'm planning a D20 Modern/Future game based on the movie ID4. The follow up to be precise. I'm using a trifecta of goldblum films for the background; ID4, Jurassic Park, and The Fly. I've had requests to include aspects of X-files and SG-1. It should prove interesting.
 

I probably will do a 40KRPG mini-campaign this summer.

For fantasy I will probably jump into a points of light style D&D campaign - with human populations being under heavy pressure.

WFRP 2E is calling my name too.
 

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