What would your next campaign be?

Stormborn said:
Assume that for some reason you cannot continue your current campaign and for, possibly even more arbitrary or bizzare reasons, cannot continue using your current campaign setting (although you could theoretically use the same world).

I have several ideas bubbling right now.

1. A 'sword and planet' setting is right up there.
2. Conan-esque points of light with swiftly encroaching darkness
3. Modern-day post-'Apocalypse' brought on by the return of Faerie
4. Call of Cthulhu
5. Call of Cthulhu meets Mage, ie, some type of Harry-Dresden-ish or Newford-like modern-day fantasy; anywhere from dark fantasy to modern fairy-tale
6. Literal modern fairy tale ala Fables, where the characters either are storybook characters, or can visit 'the world between the pages'.
 

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Seeing as how I'm not running anything right now, it would be what I'm working on right now:

A Castles & Crusades campaign set in Kozakura. I'm working some conversion/adaptation notes for the character classes (I'm sticking with what's in the books), adding the 1E OA PC races, and weighing whether I want to include the Honor & Martial Arts rules.

Two premises behind the campaign:

So far, I'm looking at having the PCs working for a daimyo who wants to reclaim a haunted valley for cultivation. Ostensibly, anyone who settles it will get some of the land for a reward, or the daimyo's going to hold on to it and then deal it out as a reward for any future campaigns that he may undertake. Couple dungeons (ruined monastery, an abandoned castle, and a kofun burial mound complex), abandoned villages and maybe a yokai village.

Bigger arc is this: The Shogun of Wa has mopped up final resistance to his rule. Now he has some large armies with nothing to do. Conveniently enough the monastery of Hannyo-ji has produced the doctrine of "One Emperor, One People." Needless to say, the people of the Kozakuran islands aren't taking this news well. The Shou just shrug, the Koryoans aren't interested and say something to the effect of "We hope you kill each other off quickly," and various families in T'u Lung are dealing with various factions in both Wa and Kozakura, dealing arms, mercenaries, and influence/rice, and is also serving as a type of proxy war with the families and warlords back at home...while making a tidy profit.
 

Well, I'm currently running an Eberron game. When that ends, the current idea is to run some classic modules - not sure what yet, but among the ideas that have been mentioned are Temple of Elemental Evil, Against the Giants, Expedition to Barrier Peaks, and White Plume Mountain. So, at least one of those, maybe more. Could certainly become a campaign, but it would also be there to give me time to do prep work for my next 'real' campaign. I have a few ideas bouncing around for that as well, such as:

-A Star Wars game set about a year after Episode III, with the players not strongly affiliated with the Empire at the start (though they could certainly go that way if they so choose)

-A game set in ancient Greece or in the Roman Empire, with lots of mythological monsters to be fought. Each nation would be ruled by a particular race - not sure on everything yet, and it certainly depends on what time period I go with, but I have a few ideas here and there. May use Iron Heroes for this, if I decide to go for a low magic feel. I came up with the idea before 300, but that'll be a good way to get a few of my players up for it ;)

-A homebrew world I really need to do some work on, where magic is heavily tied to the nobility and there are real differences between nobles and serfs (who are allowed to adventure, they're just expected to tithe their lord, the lord of any lands they adventure in, the church... taxation when passing through a lord's land...).

-More Eberron, but with a different feel. Right now, they're basically a special ops unit for Aundair during the last years of the Last War. The next game is likely to be more real adventuring - dungeon delving, searching for lost treasures just for the sake of finding them (... and profit).

Of course, by the time I'm ready to run a new campaign, I'll have likely come up with at least another half dozen ideas.
 

The Thieves of Time - You remember everything. From the day your comrades ripped you from your reality to the first theft from an alternate timeline. One step ahead of the CIP - Continuum Integrity Police, you and your little band of friends keep seeking that dream of dreams: a safe haven to fence everything so you can do it all again!
 

I'll be starting both of these shortly.

Fall of the Ivalician Empire
A sequel campaign set approximately 500 years after my last Ivalice campaign. Ivalician power has never been greater, but nor have Ivalician corruption or decadence. Into the rotting heart of this once-glorious empire go the PCs - outlander and monstrous mercenaries, deposed Ordalian nobles, and more.
Basically, this would be a Fall of the Roman Empire/Final Fantasy Tactics/Victoriana mashup with lots of allusions to the previous campaign.
Run using Star Wars Saga.

Six-Gun and Sorcery: Shaw's Folly
A playtest campaign of sorts for the first adventure path for Six-Gun and Sorcery: The World of Penrhynde Adventure Game. A Havonite noble's daring plan to wrest wealth and glory from the Savage East imperils he and his followers; now, everything from intrigue among the Free Counts to irate Godsons to foreign agent provocateurs threatens to make his new holdings into "Shaw's Folly." Can a band of likely rogues, down-on-their-luck cowboys, mad scientists, Drifter-Paladins and perhaps more sinister sorts save the territory?
Run using the Penrhynde proprietary system.
 


My campaign's in its last few sessions before winding up, so I've been thinking about this a lot. My options I've asked my players to consider are:
Spacefaring (d20 future)
A d20 future campaign which would actually owe more to Firefly than Star Trek or Star Wars. It'd be "low" sci-fi, so no aliens, no flash shiny ships, no Force etc. etc. I think I've come up with a pretty good setting which kind of evokes the Age of Discovery in a lot of ways.
Robin Hood
Not a campaign based on Robin Hood, but an actual Robin Hood campaign. The PCs are the Merry Men. There'd be a fight over who gets to be Hoody himself (Hoody and the Blowfish?) but I think it'd be really fun. I want to add magic and use standard D&D rules so we end up with a fantasy-historical hybrid. I have this goofy idea that the Sheriff of Nottingham is a Blackguard and Guy of Gisborne is his demonic henchmen.
Dimension Hopping
It would owe a lot to Doctor Who. Almost everything, in fact. In my last three campaigns a character made a cameo. The character is a dimensional-hopping traveller who can turn up in any campaign setting anywhere in the multiverse. He also 'regenerates' like the Doctor does. Rather than use the Who RPG, I'd prefer to do it my own way. My idea is that one PC is the character (his name is the Traveller) and the other two are his companions, but when the Traveller dies another player takes over the role (Who again). This could be really fun, but it's pretty goofy and would take a bit of planning and player co-operation. The advantage is being able to use any adventure or setting for any system. We'd change systems according to the world - we could be doing D&D one week, then White Wolf the next and Shadowrun after that.
 

My Age of Worms campaign will be coming to a close some time within the next couple months — the group is just getting into the good parts of the 11th chapter, and after that it's off to the showdown with Kyuss.

Once that's done (probably some time in December), I'll be adding a couple players and jumping straight into an open-ended Eberron campaign. I've been doing a lot of prep work on this, including making a website to show off the characters and the things they do.

There's not a whole lot on it right now, but if you want to go take a look, just go to dragonshard.site.io. If you do, I'd appreciate it if you sign up for the message board there and say hello, and bookmark it to keep an eye on things as I come up with more content — it might not change much until people actually start making characters.
 

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