What would your next campaign be?

I get a lot of my wacky urges out in one-shots.

My next campaign will be 4e D&D, and will have the PCs as members of a paramilitary, neutral organization whose real purposes are incredibly important but shrouded from public knowledge. It'll probably be about a 5 year campaign, and should be great fun.
 

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Mage The Awakening, Scion, or Changeling the Lost is at the top of my list. After one of those I am looking at Artesia and Pathfinder.
 

I've wanted to run a nWoD Promethean or Changeling game now for quite some time. I'd make it dark, introspective and very rewarding. If it was a promethean game, I would have the characters choose an aspect of humanity they want to explore (love, friendship, enlightenment, honor, tormet, etc) and build a path to humanity different for each of them that would allow them to explore these and to grow in these. If it was nChangeling, the game would be all about moving on with your life and never being able to go home again.

In short, I'd want my gamers to break one of the rule of gaming and deliberately make characters that had a piece of them inside.
 
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I'm getting over my D&D malaise. I've taken a break from running Spycraft and am running a few sessions of Spirit of the Century before I actually play D&D for a bit.

As my interest in D&D rekindled, I am turning my attention back to the brewing campaign ideas I had but never finished, as well as a few new ideas. I'm also thinking a bit of good old fashioned dungeon crawl would be fun. It's been a while; most of my recent D&D games have been heavily quest and travel oriented.

I've been devouring City of Brass and would really like to run it. It would fold into my River of Worlds campaign, and I was thinking assembling a little planehopping adventure path that would run up to it, along with Castle Shadowcrag. Depending on how long it takes to get started, but I could also angle at it from the Burning Sands/Bluffside psuedo-Arabian sub-setting using Wolfgang Baur's Arabian Nights open design project.

It may take me too long to come up in the queue again for my home group, so I may start a PbP soon. But high level games are rough to run PbP, so I don't know if I would do City of Brass that way unless I padded it with lots of roleplay. I may go for something else lower level.
 

Stormborn said:
Assume that for some reason you cannot continue your current campaign and for, possibly even more arbitrary or bizzare reasons, cannot continue using your current campaign setting (although you could theoretically use the same world).

What would your next campaign be?
Either:

1) An OA campaign with Rokugan mashed into Kara-Tur;
or
2) An Al-Qadim campaign.
 

My next campaign will probably be set in FR because of my players.

What I'd really like to do is a Roman Empire set on a prime material plane at the edge of the multiverse. The prime material plane will be right at the edge of reality with the Far Realm knocking on its door. Cosmic material will splash across the world. Meteorites will reign. The sites where this planar material land will be hot spot magic areas where portals, breeches, rips, or just plain raw magical power will exist.

One of the past histories I was working into the concept above was my graveyard plane crashing into prime material (being noted for amethyst meteorites falling and called the year of the amethyst). Its effects being the dead not staying dead and generally toppling all the societies for a hundred years....leaving tons more ruins for my adventurers and ending the first age of man.

I know I posted that description awhile ago on enworld...so if someone wants to search for it go ahead...It reminds me of the shadowfell and the turmoil on FR....so I'll probably scratch my idea and do something else.

Also in regards to the concept above, I've got celtish orcs/humans and Egyptian elves. The Egyptian elves works well considering the Egyptians views on sexuality and all the animal beliefs. Also they work good for the empire being around a long long time. I've got Roman and Minoian Dwarves. My Halflings are mostly vagabonds, gypsies, and slaves, but when they do set down roots they are probably the closest to a 'good' medevil village.

The Egyptian Elves in this campaign believe to be ruled by elves is to live better than to be free else where (kind of the Mulhorandi belief - belief in benevolent racial superiority) though they did have a slave rebellion that led to a human Summerian city state system where many deities that helped in the rebellion are worshipped...including demon lords such as Dagon.

I've got a Norse theme too (so lets just say I'm all over the map ;) ) up near the top are my giants who before the age of man had their own age. Kostchtchie has a presence there in addition too.
 

I've recently become enamored with the Goodman Games DCC modules (I realize I'm a latecomer on these) and I'd run an extended retro-style dungeon crawl campaign set in Goodman's Known Realms of Aereth... I snagged DCC #51 Castle Whiterock at GenCon this year along with a bunch of other DCCs and they've really put me in the mood for AD&D style dungeon crawls.
 

I'm just getting started with a very gritty, "you're mercenaries" E6 game, but if that didn't fly for some reason, I think I'd slide over genres a bit and run something using Monte's World of Darkness book - it looks like a lot of fun.
 

I've already written the intro for my 4th edition campaign in my homebrewed campaign world. It's a politically-charged, humanocentric storyline continued on from the 8 year campaign we've been running for a while now, although accelerated nearly 12 years into the future:



Act 1: Rise of King Verminas Belgarion
The stage upon which the war unfolds is a country known as Aglador. No stranger to strife amongst its kin, King Aden Ladros was branded a heretic by the Archbishop Blicard in 178 Third Age and died within the dungeons in the holy city of Mithrin Roel. Duke Verminas Belgarion ursurps the throne in Girithlin, the apparent victor of a political battle fought within the shadows. The death of Ethan Dautinthorne, the crown prince of Aglador, soon came thereafter due to malady. Over a period of eleven years, the newly-crowned King Verminas instituted vast political reformation and eliminated Aglador's monetary reliance upon the Southern Empire of Pharazon.

Aglador is thrown backward into a dark age.

In year 200, King Verminas Belgarion is suddenly stricken by malady (ironically, the same flux that had killed the crown prince) and dies in his ancestral home of Caer Moray. The question becomes who is to take the throne with no successor. Aurora Belgarion is the niece of Verminas, living as an adherent in Mahalma under the influence of the Olorinite Father Paramon. Prior to admittance, she was adopted by King Verminas as his daughter. This would make her the heir apparent, and when she was of age she would marry a man of the King's choosing. However, the Queen Elaine Belgarion unexpectedly became pregnant with a second son in 200, giving birth to Warren Belgarion. The newborn infant would ascend the throne by proclaimation from the Queen. Too young to rule, the crown prince required a male regent who would be king in all but name. Cassamir Dautinthorne, brother of the Queen, seemed the obvious choice for regency. However, fearing the influence such an appointment would give the Queen and the aristocracy, Parliament refused to back him. Instead, they recommend Duke Ethan Priam.



Act 2: War of the Two Dukes
Duke Cassamir Dautinthorne and Duke Ethan Priam are both distinguished; one the head of Iron Throne and master of Belegost and the other a folk hero and general of Rhovania's armies during the Border War II. Cassamir counts as ally to the greater part of the older aristocracy to the throne of Aglador, those that supported the rise of Balbanese Dautinthorne and his royal house during the Kinstrife. However, the disenfranchised and fallen nobility left in the aftermath of the second Border War look to Ethan Priam, a symbol of unification and strength amongst Dalefolk and Aradain alike.

Eventually, Aurora Belgarion is taken from Mahalma to the holy city and then turned over by the Knights of the Southern Cross to Duke Cassamir in Belegost. Casssamir then declares her the heir apparent to the throne, undermining the wishes of the Queen Elaine. Although marriage is rumored with Aurora to Cassamir or his son Balbanese Dautinthorne II, nothing has yet come to pass.

Although the lines have been drawn, it is not strictly between the Aradain and Dalefolk. The kidnapping of Aurora has precipitated the war with Duke Ethan, as he musters his soldiers along the edge of the Western Myrkwood, rallying loyal barons on his side.
 

Midnight. Without a shadow of a doubt. Midnight.

I am pretty close to starting a Midnight PbP here on ENWorld. Just finished a professional exam that has sucked up the last few months of my life, and I am finalising my ideas for an adventure.

Midnight, set in the north, probably a small party who start as part of Roland's Raiders. Mix the campaign in with three concurrent groups from other parts of the world, have expected attrition, and then end it all in a year or so with the remnants of each party carrying on together for a finale.
 

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