Doug McCrae
Legend
I think this is an excellent point, something I've noticed previously myself.The arguers have differeing ideas about the term "D&D" in that context (Is it the rules? Is it the design intention? Is it individuals' games? Is it the topic of the game?).
I actually think we could do with some terminology to distinguish between an rpg in the sense of the game text and actual instances of play. We have terms like campaign and home game but it often seems that when people talk about D&D they frequently mean 'our home game'.
And as you say, often there's tensions within the text itself. 1e has quite a lot of simulationist rules, and simulationist justifications for the rules that aren't simulationist (like demi-human level limits), and yet the GM advice is mostly gamist - DON'T make it easy for the players!
Paranoia doesn't know whether it's a broad comedy or a dark political satire. And the reason for that is the two main designers disagreed on the issue.