What's in a name?

Jesus_marley said:
I remember reading an article on name origins and there was a girl in 13th century England who was graced with the name of Diot Coke.
That shows the gulf between what you can get away with in reality and fiction, and why fiction (whether in a novel or game) cannot be 'realistic'. Because if it was, readers would just laugh.
 

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shilsen said:
There's nothing intrinsically wrong about names like Regdar and Tordek, any more than there are about Sauron and Gandalf.
Regdar and Tordek look like crappy fantasy names. They're exactly the sort of guff I come up with. Lots of 'r's. Boring syllables, all with a consonant-vowel-consonant construction. They're also a little stilted, they don't flow off the tongue like Sauron and Gandalf do. Tolkien's names are usually brilliant, maybe not Groin, but mostly.

Some people are good at names and some aren't. If it doesn't come naturally, is it worth the extra effort? Probably not.

shilsen said:
Similarly, the real world (now and as far back as we can go in history) is full of names that are nothing but random sounds smushed together, and which sound clunky and silly if one actually sat down and considered them
I don't agree with this at all. There are patterns to real names. They have evolved over time to be easy to say. You just wouldn't see a real place called Irikikikik. Anywhere, ever. I guarantee it.

thirdwizard said:
Is Elminster anything but random syllables? Emirikol?
I think the former could be a real name, while the latter couldn't. There's a kind of verbal jump over the 'iri' part that is hard to say.
 

Just FYI - 'Ember' is not just a random pairing of syllables!

I think you're on safe ground with names like Skull River (albeit a tiny bit veering towards cliche and melodrama, not that it's a bad thing). After all, pretty much all real-world place names come down to meaning things like Big River, Black Hill (do you know how many variants there are on that in Scotland?), Small Farm Near Forest, and so on. Sometimes these get mangled because of language changes, people mimicking sounds without comprehending the meaning, so you'd get Brever, Blackall or Smolvarnivost(*) out of those, for example.

For people names, I quite often use things like 'Ember' or other simple descriptive English nouns and adjectives. Many will cross with real-world examples, especially female names after flowers or precious stones. Again, most real world names stem from simple descriptive terms even if the meaning has been lost or the words mangled in translation. Because we don't speak 3000 year old Hebrew via a 2000 year old Greek translator, my name is just a name and not a word meaning 'listening', for example.

(*) These actually sound quite cool and I think I'll use them.... In fact for Small Farm Near Forest I was thinking more of Woodthorpe, but there you go.

Just to pick up on Tolkien as probably the most linguistically purist of fantasy authors, even his elven names were translations of simple terms. He just put effort into making them sound nice (or nasty) in the mouth.
 

Doug McCrae said:
Regdar and Tordek look like crappy fantasy names. They're exactly the sort of guff I come up with. Lots of 'r's. Boring syllables, all with a consonant-vowel-consonant construction. They're also a little stilted, they don't flow off the tongue like Sauron and Gandalf do. Tolkien's names are usually brilliant, maybe not Groin, but mostly.

What do you have against Groins?
 


Doug McCrae said:
Tolkien's names are usually brilliant, maybe not Groin, but mostly.

That's because Tolkein stole most all his names (especially the dwarfs') from Norse mythology:

Eddas said:
9. Then sought the gods | their assembly-seats,
The holy ones, | and council held,
To find who should raise | the race of dwarfs
Out of Brimir's blood | and the legs of Blain.

10. There was Motsognir | the mightiest made
Of all the dwarfs, | and Durin next;
Many a likeness | of men they made,
The dwarfs in the earth, | as Durin said.

11. Nyi and Nithi, | Northri and Suthri,
Austri and Vestri, | Althjof, Dvalin,
Nar and Nain, | Niping, Dain,
Bifur, Bofur, | Bombur, Nori,
An and Onar, | Ai, Mjothvitnir.

12. Vigg and Gandalf) | Vindalf, Thrain,
Thekk and Thorin, | Thror, Vit and Lit,
Nyr and Nyrath,-- | now have I told--
Regin and Rathsvith-- | the list aright.

13. Fili, Kili, | Fundin, Nali,
Heptifili, | Hannar, Sviur,
Frar, Hornbori, | Fræg and Loni,
Aurvang, Jari, | Eikinskjaldi.

14. The race of the dwarfs | in Dvalin's throng
Down to Lofar | the list must I tell;
The rocks they left, | and through wet lands
They sought a home | in the fields of sand.

15. There were Draupnir | and Dolgthrasir,
Hor, Haugspori, | Hlevang, Gloin,
Dori, Ori, | Duf, Andvari,
Skirfir, Virfir, | Skafith, Ai.

16. Alf and Yngvi, | Eikinskjaldi,
Fjalar and Frosti, | Fith and Ginnar;
So for all time | shall the tale be known,
The list of all | the forbears of Lofar.

Most of the names have literal meanings that can be translated... Althjof ("Mighty Thief'), Mjothvitnir ("Mead-Wolf"), Gandalf ("Magic Elf'), Vindalf ("Wind Elf'), Rathwith ("Swift in Counsel"), Eikinskjaldi ("Oak Shield").


The funny part about the original complaint is that, like some other have already pointed out, most Real World place names are mundane, descriptive names, that are awfully clunky and corny-sounding, once you translate them from their native languages.

A PbP D20 Modern game I'm running just stopped by Cape Town in South Africa, where there are three nearby mountains named Devil's Peak, Table Mountain, Lion's Head and Signal Hill.

Rome, Alexandria, Constantinople and St. Petersburg are all simply named after people.

Even a city name like York, which doesn't really seem to mean anything, came from a shortened version of Norse Jorvik ("Horse Bay"), which was adapted from Old English Eoforvic ("Wild Boar Town"), which was previously misstaken from the original Celtic Eborakon (likely "Place of Yew Trees").
 

As a person that long ago named the main kingdom in his setting "Herman Land", I know what it is like to be saddled with a potentially silly name - but in my experience, you can get used to almost any name if you have to read it and say it a lot.

None of my long-time players think twice about that name now, and probably wouldn't like it if I tried to change it. But that doesn't mean I haven't changed other names of places in Aquerra.

The place where my current campaign is taking place was originally called "Pepperland" (I was 17 and really into the Beatles when the setting was taking shape) - nowadays, I have changed the name to "the Magocracy of Thricia", but have kept the detail of sailors calling the place "Pepperland" because it is a crucial site in the spice trade. . .
 

Doug McCrae said:
I don't agree with this at all. There are patterns to real names. They have evolved over time to be easy to say. You just wouldn't see a real place called Irikikikik. Anywhere, ever. I guarantee it.

Actually Irikikikik is quite lovely this time of year. (As long as you don't mind crowds, we're just entering tourist season.)
 

Doug McCrae said:
You just wouldn't see a real place called Irikikikik. Anywhere, ever. I guarantee it.

You've never been to Greenland have you?

Greenland_big.png


That's right... "Ittoqqortormiit"
 

More & more I appreciate the way B2 left the bulk of the naming up to the individual DM. Sheer brilliance. YMMV.

Dr Simon said:
I think you're on safe ground with names like Skull River (albeit a tiny bit veering towards cliche and melodrama, not that it's a bad thing). After all, pretty much all real-world place names come down to meaning things like Big River, Black Hill (do you know how many variants there are on that in Scotland?), Small Farm Near Forest, and so on. Sometimes these get mangled because of language changes, people mimicking sounds without comprehending the meaning, so you'd get Brever, Blackall or Smolvarnivost(*) out of those, for example.

Yeah. I've come to prefer such simple & straightforward names. I guess I find an easy to remember name ends up adding more to the flavor to the game in the long run than ones the players can't remember as easily.
 

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