Tatuage Bleu
First Post
i hear people ranting, but i don't get it.
can someone please elaborate?
can someone please elaborate?
The main strength of the cleric archer is playing an elven cleric archer with FR domains available. Elves are automatically proficient with bows which is good because the cleric isn't. The Elf domain in FR gives the point blank shot feat for free and grants some good spells for an archer (Cat's Grace). The bonus feat means an elf can start off with PBS/Rapid Short or PBS/Precise Shot right at level 1. Time (from FR), War and Travel Domains are also good for cleric archers. Elven +2 to DEX doesn't hurt either. Start adding buff spells like Divine Favor, Cat's Grace and Divine Power and things can get sick fast. The cleric archer is generally not quite as good with a bow as a fighter-archer or a ranger-archer, but the fact that the cleric-archer is a full-blown divine caster on top of her archery cannot be overstated. In terms of overall power and utility, this is one of the best archetypes in existence.Tatuage Bleu said:i hear people ranting, but i don't get it.
can someone please elaborate?
First thought would be: Arrows of cure light wounds!Tatuage Bleu said:i hear people ranting, but i don't get it.
can someone please elaborate?
You mean with that ridiculous rule that suggests that:Ao the Overkitty said:Another nasty combo is the Halfling Slingmaster. Back in SpiderQueen we had a small Cleric with the Halfling domain and a sling. Despite his negative strength, he was doing something close to +20 to damage each hit. He used a sombination of Persistant Spell, Bead of Karma, Empower Spell, Extend Spell, Cat's Grace, GMW, Divine Favor, and a Luck Stone (and problably some other spells I'm forgetting). Really sick when the Half-Dragon/Half-Dwarf Fighter/Barbarian did much less damage then the little guy.
Course, the player was pissed when we switched to 3.5 and 'made his character completely ineffective.' (paraphrased to remove things Piffany would blush at).