steeldragons
Steeliest of the dragons
sorry i didnt reply earlier but i was trying to figure out how to word this so that it wasn't just me rambling.
Meh, don't sweat it. I'm usually floatin' around here someplace.

Think back to the 4e DMG.
Can't. Never saw one.
They presented, was it 8?, player types to help the DM make adventures.
Oohhhhohoho. I bet that went over well.
Three of them were the "Roleplayer" "Storyteller" and "Slayer". The first two like to act out there characters and be part of the story. I never understood why these were two different types but they are pretty much the same thing. To these two people what background they pick is going to be a cosmic choice along with the sub-race.
For a slayer sub race and background wouldn't be as important as class and specialty Picking how you want to kill things (class) and how you want to do it better (specialty)
Ok. I see, kinda, what you're getting at...I think. And no, someone who's just looking to "kick butt" with their character would not be a very strong role-player, I imagine. Now...how can I put this that's not gonna seem editionwarry or flamey-something....ummmmm...ok...
Simply because the developers can identify [i.e. assign an arbitrary label to] these "slayer" type players does not mean D&D should or needs to be developed to cater to, endorse or encourage them.
D&D is not an MMO. It's not a wargame. It's not a math game. It's not a board game. It's an RPG. The original fantasy RPG or, if you prefer, FRPG. A role-playing game...even if the extent of the role-playing is "I'm Grog the Barbarian. I kill things and take their stuff...and I do it well."
Developers should not be trying to make a game that minimizes or changes that defining aspect of what D&D is and let "role-players" go do something else.
EDIT: I suppose this could spin off into a separate thread discussion since it seems to have strayed a bit from simple/complex character creation.

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