Treat a grappling attempt as a normal attack: -by next round you are considered flat-footed unless you succeed in which case you and your target can only exchange unarmed attacks (a small weapon can be used but your adversary gets a bonus in his AC or his attacks-he decides).
If you fail two consequtive attack attempts the target breaks free. Note that you should always opt to attack -if you do not the target gets freed immediately. You can opt to do subdue damage or no HP damage at all (even harder than subduing).
The target may also opt to attack your reflex defense and if he succeeds he breaks free.
If in one round the target causes more HP damage than your constitution and you lose your next attack he breaks free too.
If you get-are bloodied and lose just one attack the target also breaks free.
Against an equally sized target on a 20 you get backstab attack damage multiplier. The smaller the target the greater his chance -that is if you are fighting against one target that is three size categories larger than you, you backstab on a 17-20.
Smaller targets can also use bigger sized weapons with penalties relative to size difference. For example a small target against a normal target can use a small weapon without a penalty, a normal target against a huge target can use a medium weapon without a penalty, etch.
EDIT: if you like grappling feats, the 3.5 ones are not appropriate with this system. If you are interested in this system say so and we can work some appropriate grappling feats.
EDIT2: This system perhaps better named hand-to-hand rather than grappling. If you can consider grappling to be just a hand-to-hand situation and you do not want to expand on things like special moves such as specific locks, chokes etch then this system IMO is good for you.
If you fail two consequtive attack attempts the target breaks free. Note that you should always opt to attack -if you do not the target gets freed immediately. You can opt to do subdue damage or no HP damage at all (even harder than subduing).
The target may also opt to attack your reflex defense and if he succeeds he breaks free.
If in one round the target causes more HP damage than your constitution and you lose your next attack he breaks free too.
If you get-are bloodied and lose just one attack the target also breaks free.
Against an equally sized target on a 20 you get backstab attack damage multiplier. The smaller the target the greater his chance -that is if you are fighting against one target that is three size categories larger than you, you backstab on a 17-20.
Smaller targets can also use bigger sized weapons with penalties relative to size difference. For example a small target against a normal target can use a small weapon without a penalty, a normal target against a huge target can use a medium weapon without a penalty, etch.
EDIT: if you like grappling feats, the 3.5 ones are not appropriate with this system. If you are interested in this system say so and we can work some appropriate grappling feats.
EDIT2: This system perhaps better named hand-to-hand rather than grappling. If you can consider grappling to be just a hand-to-hand situation and you do not want to expand on things like special moves such as specific locks, chokes etch then this system IMO is good for you.
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