What's Stopping Me from Gaining Multiple Wishes at Level 12?

Jack Simth said:
From my 3.0 Monster Manual, page 96: "Efreet are infamous for their hatred of servitude, desire for revenge, cruel nature, and ability to beguile and mislead."

So, you're going to take a critter infamous for a hatred of servitude, desire for revenge, cruel nature, and ability to beguile and mislead, force it into servitude.

Good luck with that.

Yes. I expect to be dead within the week. :D This is what would certainly happen to any PC in my campaign who tried such a trick.

Ozmar the Foolish
 

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Klaus said:

Hmm, I could swear that there was a rules reason why this didn't work. Either I'm not imagining it, or it wasn't in that thread (but I thought it was). At any rate, here's the reason I put up for why this doesn't happen all the time:

Fiend Folio said:
Quaruts are amoung the most powerful Inevitables in existence. They protect two of the most precious and tenuous things of all: Time and Space. They use their uncanny sense of both temporal and spatial awareness to know when transgressions that disrupt the time-space continuum are taking place, and then they hunt down the perpetrators.

Quaruts are concerned about spellcasters who use such powerful magic as limited wish, miracle, temporal stasis, time stop, and wish. In the eyes of a Quarut, the use of these spells plays havoc with the universe and risks all beings. However, despite their displeasure with spellcasters that use these spells and abilities, Quaruts employ most of these spells with impunity.

They are CR 17, I think.
 

What's stopping you? The DM. You'll probably be trying their patience with something so blatantly unbalancing. Would you allow it in one of your games?

Yes, there are in-game solutions, but the happiest one is always a gentleman's agreement to not use such things on either side, or a simple house rule forbidding it.
 

Ozmar said:
So, in other words, don't be greedy.

Not quite. The rule of gamer etiquette that I was refering to is actually, "Even if you find the coolest loophole ever, you should refrain from exploiting it if doing so will cause grief for the rest of the game's participants." or... Something along those lines.

To PC: I don't recall the rules quote (nor did I see one in the previous thread about this subject) that renders this particular tactic impossible. Though there are lots of flavorful consequences that can arise from such actions (only a very few of them resulting in the death of the offending PC). Did you recall it, and were being coy (or whatever) or were you hoping that someone else would bring it up?

Later
silver
 

Ozmar said:
Yes. I expect to be dead within the week. :D This is what would certainly happen to any PC in my campaign who tried such a trick.

Ozmar the Foolish
You try this trick in my campaign and you are very assuredly *not* going to end up dead.

Unplayable, yes.

In torment, sure.

Effectively unretreiveable, definately.

Dead? No. In character, though, you'll soon wish you were.

From a comic
Somewhere, there's a man. He doesn't want to be where he is. There's no place he'd rather be less. This man is suffering. But inevitably, he starts to get used to it. He becomes calm enough to distance himself from his misery, just a little. And without meaning to, he thinks of a place he'd rather be less. A place which can hurt him in ways he's not currently being hurt. Whether it's a few feet away or in another horrible universe, he's glad he's where he is, and not there. This is just a fleeting thought. But then he's there, and he'll stay there until he thinks of a place he'd rather be less.
... not that it'll help.
 

Klaus said:

Cool. That's a good thread. Thanks. Some good ideas in there.

I'm thinking, from a player's perspective: geas ensures that the efreet will be compliant, and modify memory might be useful to encourage the efreet to forget about this little "incident". Maybe I'll use my third wish for that.

From a DM's perspective (or an efreet's perspective), I am wondering if he could carry a small companion creature in a portable hole. Then if he's conjured, he releases the fire elemental, and has it smudge the calling circle. Or, more likely, he's used his powers in the past to make him immune to planar binding, or to simply create all kinds of contingency spells against these circumstances.

The imagination is twirling... I think I'll have to try it and see what my DM comes up with. :]

Ozmar the Risk-Taker
 

Elemental said:
What's stopping you? The DM. You'll probably be trying their patience with something so blatantly unbalancing. Would you allow it in one of your games?

Yes. But I'm kind of an evil DM. I'd love to see my players try something like this, because then I'd have fun with all the ways the efreet could come up with to fight back or get revenge.

Ozmar the Evil DM
 

Ozmar said:
Cool. That's a good thread. Thanks. Some good ideas in there.

I'm thinking, from a player's perspective: geas ensures that the efreet will be compliant, and modify memory might be useful to encourage the efreet to forget about this little "incident". Maybe I'll use my third wish for that.
Do note: Modify Memory is Permanent, not Instantaneous. It can be dispelled as normal, and will cause the Efreeti to show as being under an aura of Enchantment.

Sure, you can throw them off the tracks for a while by making him think someone else did it / it didn't happen.... but it won't work long term.
 

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