What's Stopping Me from Gaining Multiple Wishes at Level 12?

efreeti and rpg

If your character is a risk-taking megalomaniac--and what necromancer isn't?--then this is good role playing and it's up to your dm to set limits.

The polite thing for you to do as a gamer is NOT to ignore this approach. The polite thing to do is to give your dm a head's up before your next session. It gives him time to think what he'll allow and what he won't. Talk with him about what you're aiming for here AS A CHARACTER, so that as a player you two can maximize the likelihood of having a good time.

If you're both good sports, there's no reason why knowing things man was not meant to know can't be good, unholy fun.
 

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Ozmar said:
Cool. That's a good thread. Thanks. Some good ideas in there.

I'm thinking, from a player's perspective: geas ensures that the efreet will be compliant, and modify memory might be useful to encourage the efreet to forget about this little "incident". Maybe I'll use my third wish for that.
Tellin' ya, the more you work to hide it, the worse off you'll be in the end. Efreeti are lawful and hate being screwed with; if you bind one, geas it and wipe its memory, it really won't take long before they figure out what happened and become all that much more angry at being toyed with.

Bob Efreeti: Hey Jim, looks like you got summoned. What'd they want this time?

Jim Efreeti: ...huh, you know, damndest thing but I can't really remember. I think the guy just wanted to talk. Though... say, that's weird, I feel kinda drained. Like I just granted a few wishes.

Bob Efreeti: *Detect Magic* Interesting. Jim, you realize you've got a couple of enchantment auras on you? *makes Spellcraft check* One of 'em looks a lot like a Modify Memory only WAY more powerful than normal... hold on, let me get one of the slaves to Dispel you, see if that doesn't clear things up.

Bob Efreeti: While we wait, tell me about this summoner of yours...

From a DM's perspective (or an efreet's perspective), I am wondering if he could carry a small companion creature in a portable hole. Then if he's conjured, he releases the fire elemental, and has it smudge the calling circle. Or, more likely, he's used his powers in the past to make him immune to planar binding, or to simply create all kinds of contingency spells against these circumstances.

The imagination is twirling... I think I'll have to try it and see what my DM comes up with. :]


Personally, what I'd do in the efreeti's curly-toed shoes: don't try to burst free on the spot, smear the circle or anything like that. Play it cool. Pretend that oooh yes, the ever-so-powerful wizard surely bested you and now you're required to grant him his three wishes as dictated by Genie Law. Bow, scrape, put on a show of resenting it but having no other choice. Lie through your teeth about there being rules against retribution given that you've been bound fair and square, etc, etc. Let the guy think he's won.

When it's all done, go away in a puff of smoke. Don't make any threats, don't warn of dire consequences, nothing. Just leave.

Let him get all secure in how totally awesome he is. ... then come back with a vengeance. Make him pay a price for that service he took, with interest, whether he likes it or not.
 

Essentially, I feel that the fact that efreeti can grant wishes, but not use them themselves, is just silly. The whole idea behind bottling genies is to force them to use their magic. The whole problem disappears if you simply up their CR and give them wish 3/day.
 

I can see no particular reason why you can't do that.

I'm not sure that you want to try that, as any DM out there is going to be trying to working his best to twist the meaning of your words, but as a DM I wouldn't tell you that you couldn't do it.

But as a general rule my PC's would never accept, much less extort, a wish from a hostile creature.
 

Alternatively:

Call the Efreeti and offer a 2 for 1 deal on the wishes.
2 for the caster, 1 for the Efreeti (an easy way for him to enact revenge on other mortals).

You may still be screwed, but it is less likely...
 

IcyCool said:
Hmm, I could swear that there was a rules reason why this didn't work. Either I'm not imagining it, or it wasn't in that thread (but I thought it was). At any rate, here's the reason I put up for why this doesn't happen all the time:

They are CR 17, I think.

Assay spell resistance and a disintigrate with a meta-magic rod (just wished for conviently) or sudden maximize will 1-shot them. A pair of 11th level wizards will get 13,200 XP for that, each. Nice, free level.
 

roguerouge said:
If your character is a risk-taking megalomaniac--and what necromancer isn't?--then this is good role playing and it's up to your dm to set limits.

The polite thing for you to do as a gamer is NOT to ignore this approach. The polite thing to do is to give your dm a head's up before your next session. It gives him time to think what he'll allow and what he won't. Talk with him about what you're aiming for here AS A CHARACTER, so that as a player you two can maximize the likelihood of having a good time.

If you're both good sports, there's no reason why knowing things man was not meant to know can't be good, unholy fun.

I think this is the best approach. Work with your DM to tell a great story.
 

Ozmar said:
From a DM's perspective (or an efreet's perspective), I am wondering if he could carry a small companion creature in a portable hole. Then if he's conjured, he releases the fire elemental, and has it smudge the calling circle. Or, more likely, he's used his powers in the past to make him immune to planar binding, or to simply create all kinds of contingency spells against these circumstances.
I love that idea, I hope I remember it if it's ever needed. 'The Efreeti bangs against the barrier without effect, then pulls a skeletal hand out of his pocket and drops it. As it drags itself toward you, it scratches out the protective circle and your attention returns to the Efreeti with the evil grin. Roll initiative.'
 

Harm said:
Assay spell resistance and a disintigrate with a meta-magic rod (just wished for conviently) or sudden maximize will 1-shot them. A pair of 11th level wizards will get 13,200 XP for that, each. Nice, free level.

Perhaps, but any DM who awards that XP in a situation where the deck is that stacked isn't giving out the right reward. A much lower CR award would be more appropriate and well within the DM's power.
 

TheGogmagog said:
I love that idea, I hope I remember it if it's ever needed. 'The Efreeti bangs against the barrier without effect, then pulls a skeletal hand out of his pocket and drops it. As it drags itself toward you, it scratches out the protective circle and your attention returns to the Efreeti with the evil grin. Roll initiative.'
I don't think this would work. Under "Magic Circle Against Evil," it notes that "the trapped creature can do nothing that disturbs the circle, directly or indirectly..."
Sending an ally to disrupt the circle certainly qualifies as indirect interference. And if this tactic worked, it would be used SO often as to make the Planar Binding spells useless.
 

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