What's the best guide to good hybrid choices?

Yes, it is. There isn't anything specific about throwing something in one hand and then switching to a two-handed melee weapon for the second half of the power. However, the rule for fighter powers that require one hand free makes a strong case you aren't intended to do that(If the power requires one hand to be free, it must be free for the entire power, or until that hand is used in the power, for example to make a grab.).

Edit: Bah, forgot to mention that rule is in MP2.
i agree the issue enters murky waters. The charge is a separate action triggered by the effect however, its not even a secondary attack.

nevertheless what is intended and what each dm rules is a case of personal preference. Legally however, it is ok.
 

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Btw, unless I'm mistaken, hybrids are seriously bugged in the CB right now with respect to power replacement. You can never swap out a power from a class you only have one power for. So unclear...

Say you have a barb|sorc

1. Enc Sorc power
3. Enc Barb Power
7. Enc Barb Power
13. You can only switch out your barb powers. Worse, you can't switch one out for a sorc power.

This should hopefully be fixed early next month.

This is probably caused by the alternating power rule.

Try replacing the 7. Enc Barb Power with a 7. Enc Sorc Power and see if the 13 power now only allows a Sorcerer swap.

Not that this fixes the issue, it doesn't. If this happens, it probably explains why the problem occurs.
 

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