What's the best guide to good hybrid choices?

Remember that if you are charging an enemy, you stop at the closest square from which you can attack. Which means you can't charge through them for the extra 1[W] - at least not at level 1.

It is definitely strong. I wouldn't be surprised if it sees errata that requires you have a thrown weapon in one hand and a melee weapon in the other, to avoid the issue of wandering around with enormous throwing fullblades/greatspears/etc that can be used for both parts. It will still be effective, but that will mitigate things somewhat.
true. ok, so take that out of the equation.

I think the errata will take out the word charge altogether and replace it with move your speed and make a secondary melee attack.

I could be wrong. But a power that makes howling strike even better (way better imho) which is already a top range striker power is going to be revised fairly promptly.
 

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Just a little spreadsheet I made to get a visual of Hybrid possibilities. It looks like Str/Wis is the most optimal choice, with 4 classes that have Str primary and Wis secondary. Nothing special, but it was interesting to me so I'll post it here.

Jay

EDIT - In case it isn't clear, any row would make a good hybrid. For example, the only Dex/Con class is the Assasin, but if you go across the row you can see all the other Dex builds that make a good MC. The columns are secondary, so they might have *some* synergy, but not much. For example, the Assassin/Barbarian could benefit from higher Con, but would still need two primary attack stats. Not a good thing.
 

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For example, the Assassin/Barbarian could benefit from higher Con, but would still need two primary attack stats. Not a good thing.
The time when it is a good thing is when class A's primary attack stat is class B's secondary stat, and vice-versa -- for example, Cha Barbarian + Str Sorcerer = awesome, and same for Dex Sorcerer + Cha Rogue.

Cheers, -- N
 

The time when it is a good thing is when class A's primary attack stat is class B's secondary stat, and vice-versa -- for example, Cha Barbarian + Str Sorcerer = awesome, and same for Dex Sorcerer + Cha Rogue.

Cheers, -- N

Yeah, I noticed that like, a few minutes after I put it up. Now each stat pairing just lists all classes that have that as a Primary or Secondary. Note that some classes have pretty weak Secondaries (Wizards have Cha as a secondary. . .)

So, lets try this again.

Jay


View attachment Hybrid Matrix 2!.xls
 

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The time when it is a good thing is when class A's primary attack stat is class B's secondary stat, and vice-versa -- for example, Cha Barbarian + Str Sorcerer = awesome, and same for Dex Sorcerer + Cha Rogue.

Cheers, -- N
It works even better when they share primary stats, but use them in completely different ways.

Obvious ones:

Paladin/Sorceror (arguably also Paladin/Warlock, but not anything like as strongly)
Wizard/Swordmage
Barbarian/Warden
Druid/Shaman (Invoker and Shaman don't share implements).
 

Yeah, I noticed that like, a few minutes after I put it up. Now each stat pairing just lists all classes that have that as a Primary or Secondary. Note that some classes have pretty weak Secondaries (Wizards have Cha as a secondary. . .)

So, lets try this again.

View attachment 43038
Cool, looks much better now.

It works even better when they share primary stats, but use them in completely different ways.

Obvious ones:

Paladin/Sorceror (arguably also Paladin/Warlock, but not anything like as strongly)
Wizard/Swordmage
Barbarian/Warden
Druid/Shaman (Invoker and Shaman don't share implements).
Eh, now we're getting into specifics too much: IMHO Paladin|X works poorly because hybrid Paladin is severely nerfed, while Wizard|X works well because so much of the Wizard's value is in his power-list.

I'd much rather play a Con Warlock | Shielding Swordmage than a Paladin | Sorcerer, because of the specific differences between how they hybridized Paladin and Swordmage.

Cheers, -- N
 

I just built a fighter swordmage combo. The fighter works pretty well because you can choose the powers that have extra non-numerical bonuses instead of stat dependant ones. using hybrid talent to get the +1 to hit and taking the kensi pp you get a good bonus to both sets of powers and im pretty happy overall with it.

The idea was to get a guy who's entire life revolves around his sword.
 

I think despite that it is fashionable here to disparage the WotC charops forums they are by far the best place to get good solid info on what works well mechanically. There are of course people that spend their time there cooking up some ridiculous stuff, but the vast majority of discussion tends to be about solidly practical concepts. People may take them to extremes but usually that is how you find out what the system can do.

You'll learn more in an hour there than in a week here in terms of which mechanics go together and how to craft a character out of it. You may never want to play 80% of the builds you find there as-is but since when do you want people handing you your character sheet anyway? All it takes is a minuscule amount of common sense to see what you want to play and what you don't.
 

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