Peter said:Just give around (...) a chieftain (8th sorcerer/8th fighter) riding an allied red dragon, ...
Funny how I stopped worrying about the 400 kobolds...
Just give an allied red dragon? Just??
Your players must hate you
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Peter said:Just give around (...) a chieftain (8th sorcerer/8th fighter) riding an allied red dragon, ...
Or will very soon.Tar-Edhel said:
Funny how I stopped worrying about the 400 kobolds...
Just give an allied red dragon? Just??
Your players must hate you![]()
Just give an allied red dragon? Just??
Hypersmurf said:
Yeah, I looked at that too, and thought "This isn't really about kobolds any more..."
-Hyp.
Peter said:That's just bad design.
Sounds more like Dragon Mountain to me...
spunky_mutters said:Kobolds aren't stupid enough to take on a party like that. They aren't stupid enough to attack a village, either. Their Int and Wis scores may not indicate this, but their racial traits should give you clues about how they will behave in these situations. The party may catch the first few scouting groups in a town raid, but they will start relying on their leader's magic for concealment and scouting after that. If PCs raid their home, they aren't going to be facing the 1/6 CR Kobolds, they're going to be working their way through trap after trap, slowly using up their resources to even get to the kobolds. They may suck, but their numbers, size, and propensity for traps and cowardice should keep them alive and annoying for a long time. So PCs will be getting XP for overcoming the traps, the leaders, and any other situational modifiers the DM decides on. They won't be getting any for walking through the kobolds in combat, though.