Imaro
Legend
Don't recall either getting access to healing spells. Really, though, it's all classes all the time, since everyone can buy a healer's kit and thereby just crush the niche protections. Just crush.
But, that aside, you've done a bit of goal post shifting here. I was responding to the niche protection argument, and showing that that niche is so broad that it's pretty much baseline, but you've responded with a different argument about resources invested. However, the question asked in the OP is parallel to something that requires no real investment at all -- a healer's kit, or multiple feats, or a cantrip. The difference is that the fighter has to attempt the effort with no guarantee of result -- all of the responses allowing it have failure as a possibility, while the others are fiat abilities that just work without risk of failure. Buy a healers kit -- works. Use the Healer feat -- works. Use a cantrip -- works. Use a higher level resource -- works and better.
Then do this... We keep claiming it's so easy with a healer's kit (costs money, can be taken away and has limited uses) or Healer feat (Significant investment in resources and still also requires a healer's kit to do anything with) or a cantrip (Significant investment either class wise or feat wise)... and this is without getting into the narrative implications around anyone being able to mumble a prayer and it works. If these are such easy, convenient ways to achieve this effect... then let the fighter use one of these means at his disposal. That's what I'm not getting... There's all these other supposedly less costly, more sure ways to do this... Why without some kind of supporting context should we allow another that could potentially lead to escalating attempts at other abilities?
You're claiming that a mere chance as something that another class can do with a minimal resource without risk is somehow so terrible that it risks unbalancing the resource game and the niche protections. I just don't see it. You clearly have no issue with the fighter's shtick of melee or ranged combat being totally shared out, often better, to other classes.
The fact is the game lays out a way for this fighter to do this thing, 2 out of the 3 you listed are as available to him as anyone else... so why (again without some kind of supporting context) am I allowing another that at least narratively steps on the toes of the divine characters but also creates truths in the game that affect their characters more than his once it's settled. A world where prayers said by anyone can be answered has much more impact on the play of a cleric or paladin in a D&D game then the fighter.
You still haven't given a reason why this is better or even equal to having the fighter use those available means...It's replicated by a host of other classes and things. And they're fiat abilities for those characters -- they get to do them and have the work. The fighter trying to declare as you posit here, is not guaranteed anything even if the attempt is allowed. You're arguing against the chance, and assuming that allowing the chance means parity. I'm not sure where you get that from.