What's the longest running "inside joke" at your table?

About a year and a half (Not long after my gaming group formed)

"Gnomes Incorporated"
A large union of gnomes working to take command of the campaign world. I really don't remember how it got started...
 

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We have several, too many to recall on the spot. We've been gaming every week since 1986.

Black Tower

usage: "We could get all 'black tower' on their ass.

Origin: My friend John was running a high level game. Our party was tracking down a green dragon through a forest. On the way, we passed what the GM described as an "Orc camp." One of the players was running a ranger with Orcs as his racial enemy.

He, of course, wants to stop and nuke the Orcs. No problem. We decide to help out. Make a show of it. We set up our Instant Fortress, cast a spell that covers the land around it with thorns, and take the time to cast Chain Lightning. Takes a while, but eventually, we start raining down lightning on the Orcs. After three or four bolts, we ask the GM how the camp is faring."

"They're still basically fine. Some of their buildings are scorched."

"Wait, what? Their BUILDINGS are scorched? WTF?"

"Yeah, well you know, you can't expect a couple of lightning bolts to wipe out that much."

"Hang on, let's get back to this 'buildings' thing. What kind of buildings are we talking about? How many are there?"

"A couple of dozen."

"A COUPLE OF DOZEN!?! You're kidding!"

"No. I said it was an 'orc encampment.'"

"OK, first of all John, no you do didn't. You said it was a 'camp.' Second; this isn't an 'encampment' it's a freakin' Orc MEGAPOLIS!"

The Orcs try to get to the tower, we obliterate them. They send a unit of kobolds, we obliterate them. After a while, the ranger says "Screw it." It was obvious the GM wasn't going to let us kill his orcs, so eh says "Let's get back to the adventure." We pack up, and take off.

For reasons I may not be able to adequately explain, this suddenly struck me as completely hysterical. I looked at it from the Orcs point of view. They're going about their business when, without warning, a giant black tower appears on the horizon. The clouds darken. Lighting stabs down from the heavens. The Orcs run around wildly, desperate for some explanation. Then, equally without warning, the Black Tower disappears! And the Orcs lift their skinny hands to heaven crying out "what was that mysterious tower and what did it want!!?"
 

I've got three in game jokes!!!

Well our group has one ever classic 'joke'. It stemmed from one muck around evening when a mate of ours who didn;t play with us joined in on a campaign.

After some furiously fast character gen we were off. Whenever the DM brought up a problem this new player would say "we'll just use a X on it" Did he have one? Yup three of them.

Of course this persisted until we found that he had none of these items. Thsu the "three" call was born. Whenever the DM asks if we have ranks/specific items/whatevers and we don't someone will always say, "yup I've got three of ..."

However this did backfire when our newest addition to the group didn;t know about the joke. We were in a dungeon, we needed sacks, we did have any but she piped up "i've got three of them". We all laughed and the DM (her Boyfriend at the time) said, Yeah, sure, so what will you use instead" She was most confused until she reiterated I have three see and showed us her character sheet.

We all laughed, filled her in on the joke ect.

Now we havea general rule, no-one ever has three of anything (ex skill ranks). If we need them it either two of four. Not three unless preceeding the count of four. (and not ten couse thats right out).

Anyway, kinda 'had to be there' but now my post title is kinda cute at least...

The only other one we had was sidetrack the orc. He gave us beats if we got to sidetracked from the game (out of character). But that was short lived.
 

"... and Salsa!" (be sure to drag out the "and" and say the word "Salsa" quickly, with flare, and possibly a Spanish accent)

I don't even remember where it came from anymore, but it's there, and I think we all take turns saying it once during the night. But it's still funny.

There is also the Lich Picnic, which was basically where a bunch of zombies ad lichs get together to eat pie and play whiffle ball. Again, I'm not sure how it came up, but still makes me laugh.
 
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When the DM was describing a monster that just appeared as having tentacles our barbarian (my daughter's character) interrupted him to ask "Does it have an excessive number of tentacles?" Since then that is a recurring question asked about almost any monster.

In another group the 17 lvl Barbarian/Fighter has almost never been missed by a missile weapon. We always ask him about his +5 armor of missile-attraction.
 

1994, I had a campaign that there was a lot of note passing by myself and the players so we referred to it as snow as that's what it looked like. Still do to this day, any notes are called snow.
 

Ours is "what a pretty fountain", said after someone botches their perception roll.

It came from a campaign in an Arthurian knights role playing game (I forget the name). Three knights were travelling through the desert. They came across a a dragon fighting a lion next to a fountain. Standing in front of the scene was a little boy. The boy told the knights that they each had to choose which side to be on (or somethinglike that).

One of the knights joined in attacking the dragon (because lions are noble, dragons are evil).
Another knight attacked the boy (this must be the same logic shown in Men in Black).
The last knight went to investigate the fountain, completely ignoring the combat.
 

We've got tons of them, from all kinds of sources. In-jokes are a way of life, it seems.

Anyway, our most venerable and relevant gaming in-jokes are "Camp Happy," "I sit in my dinghy and hold my action," and "...the one not closest to me!"


The first one is from the AD&D2 game I played in during high school. My good friend Chris was playing a really obnoxious magic user, and had just gotten to the point where he could cast Fireball. And as we all know, when your mage has just learned Fireball, everything looks flammable.

So we're breaking camp in a forest when a random encounter table strikes, and we're presented with a handful of hill giants going somewhere. Chris grins and starts counting out some d6s, but gets interrupted. The hill giants are waving to us. In a friendly kind of way.

We chat with the giants for a bit, and they're not looking for any trouble. The various good or good-tempered characters are having a wonderful time just gabbing away with these guys, trading rumors and comparing maps, and the entire time Chris is scowling. "Look," he finally interrupts angrily, "don't you have somewhere you need to be right now? Why are you wasting our time like this?"

One of the giants looks at another PC and says, "He seems upset."

Now Chris explodes with fury: "I'm not upset! I'm perfectly happy! Everyone here is happy! This is CAMP F-CKING HAPPY! NOW GO AWAY!"

Later, we named the building in Myth Drannor we were fortifying as a safe campsite "Camp Happy," and even put up a sign outside describing it as such.

...Chris, naturally, cast an Exploding Runes spell on that sign. Just in case any more giants or other nonhostile creatures decided they wanted to stop by for tea.

By now, "Camp Happy" gets namedropped for campsites we've spent too much time talking about, elaborate fortress-like schemes for defending buildings, or meandering in-character PC-NPC chitchat that is keeping us from moving on with our plans. None of the original players of that game are still around (except for me...I alone am left to tell the tale!...er, sorry), but the in-joke still survives.


"I sit in my dinghy and hold my action" isn't from any game we ever played in; we stole it brazenly from a list of funny gaming quotes we found on USENET sometime around 1992. It's from someone else's Champions game, where they had a big blowout undersea battle and the only character who couldn't breathe underwater was the laconic Texas gunslinger. As the battle raged on and the hours passed, every time his turn came up the gunslinger's player would announce in a loud Texan drawl, "Ah sit in mah dinghy, and ah hold mah action."

Since then, it's been acceptable in our group to just say "I sit in my dinghy" if you're holding for something.


The last one's from a 7th Sea game, and it's partly the GM's fault but mostly mine. I was playing a ridiculously swashbuckly Castillan swordsman, and I was sneaking around a manor with a less-skilled Montaigne swordsman. We hear guards coming, and prepare an ambush in a nearby room, but the only way it'll work is if we're both on the same side of the door.

So in come the guards, and it's time for us to declare who we're going to target. The Montaigne player, naturally, says "I attack the one closest to me."

I bravely say "I attack the one NOT closest to me." And the GM nods and says, "You attack the one closest to him, then?"

Now I'm puzzled. "No!" I reply, and I'm told that I sounded like a teacher rebuking a preschooler with his tongue in the paste jar. "I attack the one NOT CLOSEST TO ME."

This is the GM's cue to repeat the same question, only with more disbelief. We take this merry-go-round for another spin, and finally it occurs to the Montaigne swordsman's player to interject a cautious "I think he wants to attack the guy I'm not attacking."

"YES!" I say, privately wondering why I didn't just say that in the first place. Y'see, I was imagining a situation in which the guard closest to the Montaigne swordsman was ALSO the one closest to my Castillan swordsman, and since my character was ridiculously nimble, all I was trying to do was make sure that I was the one who had to move the furthest to get the fight started. The GM, of course, had pictured it entirely differently, and neither of us knew what the hell the other one was thinking. Later, we both admitted that we were dolts, but it was too late: posterity had claimed the story for its own, and the word "closest" itself became funny to us.

So now it's just a running gag, something that gets trotted out whenever someone is particularly unclear about who they're targeting. Happens at least once a session.

--
our gm's wife has pointed out that we have a whole language built out of in-jokes
ryan
 

The Kender said:
About a year and a half (Not long after my gaming group formed)

"Gnomes Incorporated"
A large union of gnomes working to take command of the campaign world. I really don't remember how it got started...

were they after underpants?
 

Throw Lightning at a particular person's character, started when his elven rogue character upset a wood elf village leader, who just happened to have a wand of lightning bolt. Later on the same player (as a higher-level sorcerer) upset a human wizard who fried him with a wand of lightning bolt. I fudged the dice so the character didn't die instantly. I swear I didn't set that situation up, but since then I've always done so deliberately.

Always name really horrible places Bluefall. (Bluefall is a beautiful vacation spot in the Star*Drive setting... I once sent my ALTERNITY players there and the weren character suffered serious injury for the first time when he and his friend found villains stealing their car!

The villains had a chemcannon, which does lots of acid damage.

It was invented by aliens. When the humans saw the chemcannon, they said "that's inhumane!" but the t'sa said "we're not human". The t'sa are the least sinister of the player alien races in ALTERNITY and a violent t'sa is sort of like a homicidal kender. They talk fast but no one takes them seriously.

So now, if the players go to prison, it's likely to be called "Bluefall Penal Colony". Of course, I don't tell them that until they're already there.

Always kill the paladin's mount. (I didn't invent or use this one, but it came from a Palladium GM. It has never failed to be used by him.) I found it more fun to use Awesome Blow to knock a paladin off his mount, since killing the mount is too easy.

Always include a character by the name of M. Wu (or at least similar archetype) in any Modern or Future game.

Miranda Wu was the name of a Non-Professional (0-level character) in a Star*Drive introductory adventure. Upon discovering that Miranda Wu loved guns, was tall, cold and intimidating and insane (but good at hiding it... at least from her employers), my players promptly fell in love with her. They put so much pressure on me that I rewrote her stats to make her a really good shot, and even have stats for her in D20 Modern now. (They also liked the fiery engineer Terin Csapo, but since he didn't do combat...)

Gibber Beer? This one was strange. I introduced a thri-kreen NPC in an ALTERNITY game I was running, and one player tried to get him drunk. However, thri-kreen won't drink beer or any other vegetable matter. So, he got some bits of meat (gibber) and mixed it with beer. The thri-kreen, not knowing it was vegetable matter, drank it.

Since then, anytime someone plays a thri-kreen, or they encounter a friendly thri-kreen NPC, they always try to get him drunk on gibber beer. Even when I'm playing the thri-kreen.

Now, where do they get the gibber from? It's better if you don't ask.

Voidcorp employees (Corpses) are killed any time they're encountered. No exceptions.
 

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