Wormwood said:Back in the heady days of 1e: a half-orc assassin ("Slash"), a half-elf thief ("Stash") and a half-ogre barbarian ("Smash").
All brothers, sharing the same mother—a human prostitute.
Dalprin said:The gnome professor with the selective reality was an interesting concept. I could see why it wouldn't work in a typical game but in the right game that would be cool as hell.
Warrior Poet said:I know, but the insane genius of it is the vampire part and it's . . . wait for it . . .
a baleen whale!
All those poor, doomed krill, damned to an eternity of souless suffering . . .![]()
maggot said:Most assine I've played is a tie between a Psychic Housecat in an otherwise typical fantasy game and Janitor in a modern action adventure game.
The cat was a pain in the neck because he truly was a cat, and thus couldn't speak or anything. Okay he was a really smart cat with psychic powers, but he'd usually spend all his power points on communicating with the rest of the party.
Wormwood said:Back in the heady days of 1e: a half-orc assassin ("Slash"), a half-elf thief ("Stash") and a half-ogre barbarian ("Smash").
All brothers, sharing the same mother—a human prostitute.
the power behind it was from an artifact obtained near the end of the campaign, and the game was great, with the DM twisting any use of it like he was twisting a wish.
There are other stories of him as a tinkerer, and using up horses and cattle as if they were lab mice on the eternal quest to build a wagon that protected the animals pulling it. Since animals were not actually real, but only a shared belief..... while killing intelligent foes presented real problems for him.
JediSoth said:Well, y'all have me beat. The worst one I've seen in any of the games I've participated in is someone who made a bard and actually wanted him to become a Mystic Pimp from Mongoose's Encyclopedia Arcane: Nymphology. Fortunately, that DM didn't even allow multiclassing, so no go there.
JediSoth