What's the next "Scape" book?

Nightscape or Darkscape would be great.
Darkness and vision rules are very rarely used in my games. They just involve too much bookkeeping, and add nothing to the fun of an encounter as is.
Which is a shame really, because in movies and novels, the attack under cover of darkness is a staple of the genre. Pitch black battles are kind of hard to recreate at the tabletop level without a lot of extra tracking work. Torchlight for 30 feet, but darkvision adds to the range, and then add in areas of "shadowy illumination" and suddenly the DM is tracking what each player can and can't see with every step they take.
If they could come up with a handy system for handling nocturnal adventures that would be a huge help.
 

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Kafkonia said:
I think there's been a delay in any such book precisely because almost everyone has a forest in their game -- much as it's taken until now for the dungeon book: the forest environment is so thoroughly entrenched in the game that there isn't that much additional information that needs to be put out when compared to deserts and arctic wastelands.
If by Forest you mean the bland temperate, spaced woodland that shows up in nearly every adventure, then yes, there's not much to add.

If by Forest you mean anything that resembles the difficulties of crossing a fully-grown woodland, where the trees block out nearly all sunlight, where visibility is 60 feet at most, where flat ground is nearly impossible to find, where rivers can flood miles to each side during rainy seasons, where humidity and heat can cause dehydration faster than in the desert, I think there's still a lot to add.
 


Capescape - Tailors, Seamstresses, and garment factories.
Tapescape - Bureaucracies, government offices.
Gapescape - The Wide Open Spaces: Tundra, Plains, Ice fields.
 



I do like the idea of the night and the sky being treated as environments but I also think there's insufficient material for a book in either subject. Given that an environment title doesn't need to be a something-scape, perhaps one title that covers exotic environs will suffice. It's possible that such a work could cover jungle and mountain, at least if it went to 224 pages.

I wouldn't try to cram planar material into such a title. Although I wouldn't be interested in another book focusing on the planes, it's evident that Planescape afficionados see room for such a title.
 

How about a system for making "Land of the Giants" type adventures where the characters are shrunk to Fine size and have to deal with the challenges of the enlarged world around them.

Call it Microscape.
 



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