Tinner
First Post
Nightscape or Darkscape would be great.
Darkness and vision rules are very rarely used in my games. They just involve too much bookkeeping, and add nothing to the fun of an encounter as is.
Which is a shame really, because in movies and novels, the attack under cover of darkness is a staple of the genre. Pitch black battles are kind of hard to recreate at the tabletop level without a lot of extra tracking work. Torchlight for 30 feet, but darkvision adds to the range, and then add in areas of "shadowy illumination" and suddenly the DM is tracking what each player can and can't see with every step they take.
If they could come up with a handy system for handling nocturnal adventures that would be a huge help.
Darkness and vision rules are very rarely used in my games. They just involve too much bookkeeping, and add nothing to the fun of an encounter as is.
Which is a shame really, because in movies and novels, the attack under cover of darkness is a staple of the genre. Pitch black battles are kind of hard to recreate at the tabletop level without a lot of extra tracking work. Torchlight for 30 feet, but darkvision adds to the range, and then add in areas of "shadowy illumination" and suddenly the DM is tracking what each player can and can't see with every step they take.
If they could come up with a handy system for handling nocturnal adventures that would be a huge help.