PeterGirvan
First Post
I don't find anything wrong with the idea of raising PCs from the dead--it's an important mechanic that allows me to run combats without worrying how the campaign will get "back on track" if a PC is killed.
In the games that I have played in that have removed raises in order to be more "literary," the DMs go to embarassing lengths to avoid PC deaths (making TPKs dreams, declaring that lethal damage was actually nonlethal (but we just didnt realize it, etc)--or they make sure to ask how many hps you have before announcing damage that will bring you to -10, etc). It's a play style I don't enjoy one bit--and, in the end, comes off as way more contrived and artificial than any resurrections.
In the games that I have played in that have removed raises in order to be more "literary," the DMs go to embarassing lengths to avoid PC deaths (making TPKs dreams, declaring that lethal damage was actually nonlethal (but we just didnt realize it, etc)--or they make sure to ask how many hps you have before announcing damage that will bring you to -10, etc). It's a play style I don't enjoy one bit--and, in the end, comes off as way more contrived and artificial than any resurrections.