Kelleris said:
You seem to think the penalty for death is both too light (trivializing it) and too heavy (because it causes character parity problems). That's not necessarily an inconsistent position, of course, but it's weird to argue that way
Again, not quite.
I'm saying that readily available resurrection magic
makes the penalty of death too light by commuting it from "You're dead, make a new character. Sorry if you were attached to that one" into a loss of a level and a chunk of cash.
Beyond that, I'm also saying that even as it stands, the level loss mechanic (regardless of how it's applied) is awkward, ungainly, and problematic.
I'm guessing you mean that the penalty is a bad one not because of degree but of type, but I can't see how you can argue that getting killed isn't a penalty of some kind.
It's the difference between loss and annoyance. The moment things start being thought of in terms of "and if I die, you can just raise me" it starts to become irksome.
It suggests to me that you really don't like resurrection magic for some other reason (flavor or verisimilitude or something)
Nope, just those two reasons I've stated. Softens risk and level loss is a poor mechanic.
or the logical approach would be to find the right penalty to assess for raising someone from the dead and use that rather than banning it outright.
Ah, I believe I see the problem. No, I was never arguing for the complete banning of resurrection magic, but rather much as you said - finding the right penalty to assess.
I agree that the level-loss thing is not a great way to do it, actually - my approach is to give the affected character a negative level that lasts until they level up again or until a year and a day passes. As a penalty, it's impermanent but still significant enough with the gp cost to penalize death enough to make it a relevant threat in my games, and as a nice side effect it encourages voluntary downtime, the lack of which is my biggest conceptual problem with D&D games.
Generally the way I handle it is that first, the resurrection needs to take place on an altar concecrated to the deity of the priest doing the resurrecting. It's not something you can just do on the fly in the dungeon. Secondly, there's almost always some sort of service that must be paid; not to the priest or the church, but to the god granting the spell itself. The service must be agreed to before the spell takes place, and is what I generally use in lieu of level loss.