Hussar
Legend
Mokona said:D&D doesn't scale well if the NPCs aren't roughly equal to the heroes or even superior.
In literature and real world myth coming back to life is a cosmic event. It robs the epic feel of the game when life and death are trifles.
I don't randomly kill characters. Thus, if a character dies it is a meaningful event in the story. If they come back to life then the emotion is robbed from the sacrifice or the feeling of loss.
Sure, this fits your playstyle, but, that doesn't make it remotely universal. Raise dead in your world doesn't fit because of the style of game you play. That doesn't make raising wrong, it just means that it's wrong for you. I most definitely randomly kill PC's. I roll all combat dice 100% in the open. If the dice say you die, then your dead. 22 PC deaths (15 permanent) in 76 sessions of the World's Largest Dungeon shows how lethal random death can be in D&D.
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Buffy The Vampire Slayer also illustrated an important point. Heroes who die are rewarded after death. Let the new guy take up the quest for good because the dead hero earned his reward. Only blatant materialism or a Greek take on the afterlife makes every character think life is better than afterlife.
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Yet, Buffy features coming back from the dead multiple times. Not just for Buffy but for numerous other characters as well.
Society would be heavily weighted towards the elderly (rich) if raise dead existed. Many people die of unnatural causes especially in medieval times. The world would be unrecognizable to me if anyone with the money could live as long as he chose to.
The existence of Cure Disease would have a much larger effect than Raise Dead. Never minding that dying from disease prevents Raise Dead by and large, since you'll only die immedietely after being raised.
It doesn't make sense, in game, if everyone comes back from the dead for anyone not to come back who can. So everyone has to suspend disbelief when one player decides to retire his character that just died for a new character.
I would point to recent OOTS strips for an excellent reason why you wouldn't come back. Hrm, live a decent life, get murdered horribly, wake up on the Elysium Fields surrounded by buxom wenches and unlimited beer. Or, conversely, go back to the living world. Yeah, tough choice. Never minding the plethora of reasons why you can't simply whack on a raise dead in the first place.