How's this:calypso15 said:I don't allow staves that are not themed. Meaning, it contains multiple spells that are related somehow. Plus, it has to have a cool name.![]()
Len said:How's this:
Staff of Calypso
- Ghost Sound (1 charge) (Sound of steel drums only)
- Magic Mouth (1 charge) (The message is sung rather than spoken)
- Ventriloquism (1 charge) (Your voice seems to sing rather than speak)
- Shout (2 charges) (Emits an ear-splitting burst of music)
- Song of Discord (2 charges) (It's a calypso song, of course)
Saeviomagy said:Does anyone actually bother to create their own staves? I mean people do wands because it's a much better deal than a scroll or potion, but given the limitations on a staff, it almost seems to never be worthwhile.
Bad Paper said:This begs the question of whether a staff can have only one spell in it. I have been wondering this for some time, and would like to know if anyone here allows it or has seen it...?
reanjr said:When I use the guidelines for magical item pricing (rare, but it happens), I usually set the price assuming the minimum caster level required to make the item. In this case, it's 12, so the item would cost 12x1xcost/charge rather than 1x1xcost/charge.
This is because you are buying the time of a much more powerful caster who has better things to do than make staffs of magic missile for people with a bit of chump change to throw around.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.