Glyfair
Explorer
Cam Banks said:I suspect the current designers feel that they can steal back some of the thunder from the WoW-market by aping many of the same processes, especially those that drive play. But why should somebody choose D&D over the CRPG that does this automatically, anyway?r
And I think this is part of the issue here. Some take this POV and stretch it to "D&D can't take anything from a CRPG, because a CRPG will always do it better."
I agree with the POV that if something works in D&D, then it doesn't matter where it comes from. D&D shouldn't become a MMORPG on the tabletop. That would be a step backwards. I don't really believe more the a handful of people really think that's what they are trying to do.
Things like this are will work there way into D&D. As long as players and designers play both, there will be those who see things that work in one medium and consider how it will work in the other medium. Unlike what a few may believe (and try to convince others to believe) some things will translate very well. Others won't. A large group will be in the middle with some loving the translation and some disliking it. On the internet there seems to be large numbers of people who need to consider those who take the opposition position as "wrong" (and it tends to be the negative more than the positive, for various reasons).
On the other hand, I think there is a crowd who is actively looking for things like this to point out to "bash" 4E. Why else make such a big deal about such things as "quest cards" which are specifically described as something suggested to try in 4E (rather than being a "hardwired" part of the game).