Really, I like every role -- though I've only played leaders, controllers, and strikers. I'd like to play some of the defender types. The thing about defenders is that even more than most roles, there's a lot of variation in how they actually play.
The best fighters are typically melee controllers -- either they're moving circles of pointy death -- or they're zones of control that pull the enemy in and keep them there (or both), but there are also more strikery fighters -- with single-target lockdown or just the ability to do a lot of damage to one target.
Wardens tend towards a different type of melee control -- instead of guarding an area and stopping movement through it, they inflict conditions like slowed and prone, not to mention dropping actual (not virtual) zones around themselves.
Swordmages vary -- but shielding swordmages are debuf masters who drop a big debuf on one target, and then use extra debuffs or striker-like tricks to save the party from others; by contrast, Assault swordmages are more like strikers, with (even more) movement tricks and good damage (and a mark that when violated, lets them up their DPR even more). And most swordmages do at least some burst controlling -- which makes sense, given that they're the only defender with an at-will close burst (and really, it's just them and monks)
Re other roles -- I love strikers for their big damage, mobility, and skills, controllers for their fun tactical play and knowledge skills, and leaders for their overall importance, tactical options, and the ability to reasonably give other players advice. And many classes in each role for rp oportunies, of course.
The best fighters are typically melee controllers -- either they're moving circles of pointy death -- or they're zones of control that pull the enemy in and keep them there (or both), but there are also more strikery fighters -- with single-target lockdown or just the ability to do a lot of damage to one target.
Wardens tend towards a different type of melee control -- instead of guarding an area and stopping movement through it, they inflict conditions like slowed and prone, not to mention dropping actual (not virtual) zones around themselves.
Swordmages vary -- but shielding swordmages are debuf masters who drop a big debuf on one target, and then use extra debuffs or striker-like tricks to save the party from others; by contrast, Assault swordmages are more like strikers, with (even more) movement tricks and good damage (and a mark that when violated, lets them up their DPR even more). And most swordmages do at least some burst controlling -- which makes sense, given that they're the only defender with an at-will close burst (and really, it's just them and monks)
Re other roles -- I love strikers for their big damage, mobility, and skills, controllers for their fun tactical play and knowledge skills, and leaders for their overall importance, tactical options, and the ability to reasonably give other players advice. And many classes in each role for rp oportunies, of course.