Napftor
Explorer
Andre said:Some factors you should consider before proceeding:
1. Other than being original, what would be my reason for purchasing this item? How much use/value will I get out of it?
Why does anyone buy a race supplement? Because they like the race and are interested in what it has to offer. Same thing here. How much use you get out of it is your call.
2. Will the mechanics be compatible with D20? Most players don't want to have to learn a whole new mechanic just to run an offbeat character.
Absolutely d20.
3. You suggested something about the player having to make a check to use his/her abilities - in my experience, players want to control their characters. If a player invests considerable time and effort in developing a character with these "class" levels, he'll likely be fairly irritated when his neat powers don't work half the time.
You only need to make checks if you're doing something "illusionary." Otherwise, you are as solid and capable of anything "normal" PCs are. I don't envision every granted ability requiring a roll, however.
4. Is this an idea that requires a full work-up, or can it be condensed effectively into a Dragon article, or a short, cheap pdf? On first glance, I can't see paying more than a buck or two for this, as I'd probably never use it. Even if I did, it wouldn't be the focus of an entire campaign.
Don't know really. It's part of the reason I'm asking for thoughts here. It may not be the focus of your campaign but who can say for others?
5. Don't Don't Don't include things in the pdf because they are "requisite". One the biggest turn-offs for me as a consumer is picking up a supplement that looks interesting and finding that half of it is composed of the "requisite" prestige classes and such - material I almost never use. Only include something if it makes good sense and provides good value to the consumer, not because everyone else does it.
Of course. Thanks for your (and everyone's) thoughts so far!