I guess it depends on how much leeway you give “things that modify their spellcasting.” I mean, personally I would file something like classic Vancian under that description, but it seems you wouldn’t.
Sure, sure, variant rules are a thing, but I’m more concerned with the base class design.
Ok?
I agree!
Well that’s not something I’m trying to convince you to be ok with. Again, I’m not suggesting doing it for no thematic reason. I do think classic Vancian is thematically fitting for D&D wizards. And anything that can be said of classic Vancian being more frustrating to play than neo-Vancian can also be said of prepared casting being more frustrating to play than known casting. And for that matter, can be said of all forms of Vancian being more frustrating to play than AEDU. But anyway, classic Vancian was just an example, I’m not specifically advocating for Wizards to go back to that. What I’m advocating for is different classes to cast spells in meaningfully different ways, as suits their narrative and themes. The 5e warlock is a great example of this, as was the Next playtest sorcerer. The 5e sorcerer less so, and the 1D&D sorcerer much less so if this “flex Vancian” spell preparation style we see in the Expert classes ends up being shared by all 1D&D casters (which I’ll reiterate I’m not yet convinced will be the case).