Garthanos
Arcadian Knight
Hence in a game where you want countering a wizards spell to just be a thing (highlighting the class or the concept of it takes a wizard to defeat a wizard --> not necessarily desired) then making the highly situational ability into a class feature like they did in Chainmail makes sense. A bit like the turn undead cleric feature in a sense.(though undead being a large category is potentially less situational).It would kind of depend on the stuff I was thinking I might face. If it looked like it was a lot of evil wizards, well then it sounds better. If its a bunch of monsters, most of them don't cast spells.
Both are a bit game world/campaign/story specific... in a sense to me.
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