gribble said:
Like someone else posted above, it hasn't so much been what they've said as how they've said/presented it. Certainly "3.x sucks" is the impression I've taken away from posts/talks/articles/etc from the WotC staff (whether that was their intention or not). How many threads have you seen which open with "I'm not trying to start a flamewar, but...". The words used don't necessarily reflect the meaning/intent behind them.
Well, most children feel like they're neglected when they first have a brother. It doesn't mean they are.
WotC staffers like 4e, that's no surprise, considering they've come up with it, so they've probably done everything they could to make it as good as they think, and now they're telling us why they think they've improved the game. Unsurprisingly, they're using the best term of comparison they have: 3.x.
And why are they comparing it to 3e? Because 3.x is a solid game.
What would the merits of 4e be if 3.x sucked?
Getting quite off topic here, but something that just occurred to me: WotC have been aware that 3.x has been "broken" for a number of years now and have released "fixes" for this brokenness in dribs and drabs (i.e.: PHB2, MIC, Complete series, Bo9S, etc). What if a lot of the "fundamental" problems in 3.x aren't so much a problem with the system as it was but rather problems with their "fixes"?
Well, while this is a good question, I'd say that no, those problems were there even in core.
Polymorph: broken by itself, IMO, simply because most monsters were not assumed to be played as PCs in the first place. And sure, with splats it got even nastier.
The math, at higher levels, doesn't really work unless you "fix it" with magic items: that was considered a problem since 3.0. If you are familiar with the ELH, BAB and saves progression are 1/2 level, just like in 4e.
Unbalanced classes: just compare the average high level spellcaster and the average high level fighter/monk.
The problem, here, is that they couldn't really fix all of these problems even if they wanted to, because core had to be playable by itself. Would you consider a game that requires 100 or so pages of errata as "playable"( and I'm not saying it isn't, but as a customer I'd probably get the impression that they screwed up)?
They released a "hotfix" (3.5) that was as backwards compatible as possible, but they couldn't rehash the entire system in just 3 years.
As for 4e, every game has issues, but I think many of 3e's problems come from the fact that they couldn't move far enough from 2e.
Was 2e balanced at higher levels? No, but few people actually got there, so it was not perceived as a problem. Monsters were generally weaker, so Poly was weaker as well...
and so on.
In that respect, at least, it seems like 4e is covered, but only time will tell.
