When does magic loot become too much; how do I fix?

* they are level four or five
* the highest + is +3 I think.

Just start giving them by-the-book treasure; they should be getting +2 stuff now, with the first +3 stuff appearing around 7th level. By the time your PCs are 8th-9th level they will no longer be noticeably above the curve.
 

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DM rule #1: ALWAYS make your players believe you did it on purpose.

"That +3 sword you found? Oh yeah, I wanted to check how a 5th level party can handle an adult dracolich, but I didn't want you guys to go in completely outmatched... Here, look, I brought the miniature..."

DM rule #2: Every problem can be solved with psychological warfare.

After the above comment, drop some rumors about a huge skeletal winged beast roaming the landscape. Maybe they come across a village where everyone refuses to leave the house because little Timmy saw something fly by and steal Bertha (the beloved family cow)

Once they forgot about this, have them fight a skeletal cow.

... and so on. Your PCs will never feel cocky or overequipped if deep down they're afraid you'll throw something too big and nasty at them at some point, even if that won't happen for a few sessions.
 

I intentionally gave my players their Level 18 gear at 12th and will give them their final level 28 gear at 22nd.

We advance too quickly to constantly be nickel and diming equipment.

Currently level 18 with 18th level gear. Gives em a chance to learn their gear and then just try to keep on top of the class power/feat changes.

They still can't remember all their item abilites and have had the same set for 4 months.
 


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