When does your turn officially end

As far as I can tell, you could ready an action "as soon as I can see".

However, if you don't regain your vision, you lose your action, and generally readying requires you to pick your target in advance. It's almost certainly against the spirit of the rules anyhow...
 

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As far as I can tell, you could ready an action "as soon as I can see".

However, if you don't regain your vision, you lose your action, and generally readying requires you to pick your target in advance. It's almost certainly against the spirit of the rules anyhow...

Considering that many people ready actions to charge/ranged attack the "first non-party member that enters the room" ... readying to attack "the first enemy I see" doesn't seem much different whether it's because of waiting to ambush an opponent coming around the corner or, in the case of effects like darkness [a party I run for has a drow rogue, so the darkness cloud is ussually a problem the rest of the party has to deal with].

Presumably, the "gotcha" is that the player needs to specify ahead of time what action they would take, plus they would ONLY get the standard, not the minor/move if they readied blind. [They could do the other things, but they'd have to do it blind].
 

As far as I can tell, readied actions _should_ work as Delay does on P288, but do not currently. Readied actions have a lot of rules flaws, ranging from things like readying to provoke once someone's turn has started, readying attacks to double up on durations, or readying to get around harmful conditions (I ready for my turn to end would be particularly amusing).
 

As far as I can tell, readied actions _should_ work as Delay does on P288, but do not currently. Readied actions have a lot of rules flaws, ranging from things like readying to provoke once someone's turn has started, readying attacks to double up on durations, or readying to get around harmful conditions (I ready for my turn to end would be particularly amusing).
You can't ready to end your turn, since you can't take immediate actions on your turn. All those other things are just effective use of coordination.
 

You can't ready to end your turn, since you can't take immediate actions on your turn. All those other things are just effective use of coordination.

Actually, I think he was going for "I Ready an action to take place as soon as my turn has ended", presumably to have it trigger after he has attempted his saves versus some debilitating condition.
 


When you ready, you still have an end of turn, whether you spend an action point or not. If you meant that you could use the readied action to fire off another buffing power, that would work. But readying won't let you extend an already active power any longer than delaying would.

I think you missed my point. I'm not saying you ready to move your end of turn. I'm saying move your whole next turn. My suggestion is this:

1: On your turn use buffing power on your turn, giving Party Member 2 +2.
2: Also on your turn use action point to ready an action "When Party Member 3 attacks"
3: On Party Member 2's turn, they get buffs. Yay.
4: On Party Member 3's turn, your readied action goes off. Your initiative moves to just before 3's, which is still after #2.
-Next Initiative Round-
1: On Party Member 2's turn (now before yours), they get buffs again. Yay
2: Now your turn, buffs end.
3: Profit.

See?
 

Actually, I think he was going for "I Ready an action to take place as soon as my turn has ended", presumably to have it trigger after he has attempted his saves versus some debilitating condition.
You can't do that. Ending your turn isn't an action, so you can't select it as your triggering action.
 

sheesh..so just ready for when the next thing in inititative starts there turn. Or right after the end of the turn.

Besides, nothing in the readying rules state that the trigger has to be an action...What is wrong with readying for 'when my turn is over'

say if you are blind (save ends), why couldn't you ready an action to charge the 1st enemy you see...then end of turn make the save..charge. You are taking the chance that you might not make the save in the 1st place and waste that standard action.
 
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Far better off just readying for "a split second from now" or "when the next person begins to do anything at all". Semantic arguments won't stop you from readying for the end of your turn, which would allow you to make the save.

The rules for readying should be changed (errata-ed) to adopt the Delay mechanics.
 

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